EU4ConsolePatcher
pfr
EU4ConsolePatcher | pfr | |
---|---|---|
7 | 4 | |
67 | 1,263 | |
- | 1.0% | |
2.6 | 7.9 | |
over 2 years ago | 21 days ago | |
C++ | C++ | |
MIT License | Boost Software License 1.0 |
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EU4ConsolePatcher
- After several painful attempts, finally I got the event of "A Wave of Curiosity"
- Why isnt Castile forming Spain?
- Can I stop the reformation by sending the pope copious amounts of gold
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Do EU4 youtubers cheat?
You load the cheat table from someone who has done all the dirty work https://github.com/steeno/EU4ConsolePatcher
- Is this how you're meant to play the game ?
- Accidentally cancelled annexation on Castille and lost about 80 years of Diplo points.
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Ironman console cheat
does pdx know about this console patcher? i used it and it works lmao, seems kinda game-breaking, if many people knew about this.
pfr
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Rooting for P1061 "Structured Bindings can introduce a Pack"
This single feature opens a world of new possiblities. For example, it makes implementing "getting the number of fields" trivial. Furthrmore, and much more importantly, it enables turning a struct into a tuple. Currently, this can only be done by enumerating cases (therefore it's not fully generic), as with Boost PFR. By the way, PFR greatly simplifies our codebases, especially for parts with serialization and/or reflection.
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Minimum viable declarative GUI in C++
The code is relatively short and can be groked with a few coffees: https://github.com/boostorg/pfr/tree/develop/include/boost/pfr ; if you're using C++17 it uses a binary search (https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/fields_count.hpp) to count the number of fields in a struct, by starting by the observation that a likely majorant on the number of fields in a struct is sizeof(the struct) * CHAR_BIT, assuming not too many [[no_unique_address]] tomfooleries. Then once this count is known it's possible to simply map them as a tuple through sheer brute force and destructuring: https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/core17_generated.hpp
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The Serde Rust Framework
I wonder if the c++ approach of boost.pfr would be portable to rust ? It allows reflection on aggregates without needing to annotate anything: https://github.com/boostorg/pfr
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Counting the number of fields in an aggregate in C++20
It is an 'interesting' meta-programming problem though (wasted many weeks on it myself, fixed a small gcc bug - a 'uniform init' edge case and filed an issue with magic_get Reflecting array members of aggregate structs).
What are some alternatives?
hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Thyme - An open source re-implementation of Generals : Zero Hour written in C++.
magic_get - std::tuple like methods for user defined types without any macro or boilerplate code
s25client - Return To The Roots (Settlers II(R) Clone)
MLV-App - All in one MLV processing app.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
ComLightInterop - Cross-platform COM interop library for .NET Core 2.1 or newer
ASCII-Invader - An ASCII terminal variation of the popular Space Invader game
create-rust-app - Set up a modern rust+react web app by running one command.
EU4dll - Europa Universalis IV double byte language patch; master:1.34.2, dev:1.36.2.0
sapio - A Bitcoin Programming Language