EKA2L1
MoltenVK
EKA2L1 | MoltenVK | |
---|---|---|
27 | 103 | |
1,436 | 4,548 | |
1.6% | 1.3% | |
8.5 | 9.0 | |
20 days ago | 5 days ago | |
C++ | Objective-C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EKA2L1
- Is there a way to emulate symbian S60 v3 on pc
- Metal Gear Solid Mobile is incredible
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Hey ,Anbernic!if you checking this sub
EKA2L1 (https://github.com/EKA2L1/EKA2L1) is the main Symbian/N-Gage emulator I'm aware of. It works perfectly fine on PC with the games I've tried, but scaling up the already low resolution of the display to PC resolutions, especially with the 3D stuff, is pretty painful.
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I wander what they could be!
They're really a web search away. You might be interested in the EKA2L1 emulator and this handy guide from UESP if you feel like playing Shadowkey, but I can't help you with for the game itself.
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when did we start pretendig we all played arena and daggerfall?
The EKA2L1 emulator came out more recently so now you can play actual N-Gage games. There’s an UESP guide for getting set up with it which worked for me when I tried it, but idk if it’s been updated or needs updates though. You’ll want to check out these files as well.
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Just finished Nitro Kart 3D on iOS, hopefully the sequel is just as good
CBNK3D is also avaiable on Symbian devices and can be played on EKA2L1 emulator.
- Kehittäjälaitteita mobiilin platformsotien ajalta. Mikä olisi vastuullinen tapa säilyttää näitä?
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[Movile/Java] [mid 2000s, possibly 2007] Top-down 3D rally/racing game with powerups
If you want to emulate Symbian stuff, I suddest you use the EKA2L1 emu on a 64-bit/ARMv8 Android device for best compatibility. And get a Bluetooth gamepad for the best experience as well :)
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Finally the right way to emulate the glorious Nokia N-Gage!
Yes! Look here: https://12z1.com/
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Latest news from Emulation regarding Mac
EKA2L1 - An Experimental Symbian OS emulator
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
What are some alternatives?
xenia - Xbox 360 Emulator Research Project
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
giz-emu - Gizmondo Emulator
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
yuzu - Nintendo Switch emulator
MoltenGL
pcsx2 - PCSX2 - The Playstation 2 Emulator
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Wabbajack-Modlist-Linux - A guide to get Wabbajack Modlists running under Linux/Steam Deck.
dxvk-async