DragonEngine
Ultra Engine Documentation
DragonEngine | Ultra Engine Documentation | |
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2 | - | |
0 | 3 | |
- | - | |
3.7 | 9.9 | |
5 days ago | 6 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | proprietary |
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DragonEngine
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Is there a function that I can call so that the Direct3D12 device doesn't get removed for taking too long?
Is there some way to let windows know that my app isn't frozen? Do I have to use compute shaders or multiple threads? The full source can be found here
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Serialization of Root Signature in Direct3D12 works in debug mode, but not in release mode
The full source can be found at https://github.com/LucoseGlucose/DragonEngine
Ultra Engine Documentation
We haven't tracked posts mentioning Ultra Engine Documentation yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Duilib
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
QCustomPlot
newt - Mirror of https://pagure.io/newt.git
wxWidgets - Cross-Platform C++ GUI Library
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
WTF - Windows Template Framework
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
NanoGUI - Minimalistic GUI library for OpenGL
nana - a modern C++ GUI library
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.