Dota-2-Vulkan
Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS (by ValveSoftware)
awesome-vulkan
Awesome Vulkan ecosystem (by vinjn)
Dota-2-Vulkan | awesome-vulkan | |
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13 | 5 | |
97 | 3,164 | |
- | - | |
2.7 | 3.6 | |
6 months ago | 2 months ago | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dota-2-Vulkan
Posts with mentions or reviews of Dota-2-Vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-22.
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How's gaming on Gentoo?
Other than the CSGO issue, I think, for some placebo reason, gaming is better on gentoo. Maybe this is because since on gentoo you know what's in your system, you know what's wrong when something does go wrong? For example my personal experience is as follows: https://github.com/ValveSoftware/Dota-2-Vulkan/issues/397
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Dota 2 on POP OS 22.04 LTS
Yes, happened to me as well, Manjaro, it is mainly because of Vulkan API, you can read my detailed bug report on the GitHub issue Here
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Alongside the tinker nerf, techies rework, new maps etc. One thing that we as a community should demand is massive spring cleaning update.
Turns out, it's actually a bug in Dota's Vulkan implementation: https://github.com/ValveSoftware/Dota-2-Vulkan/issues/402
- Dota 2 Linux Runtime update
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I Can't Quit Dota.
Texture issues: https://github.com/ValveSoftware/Dota-2-Vulkan/issues/388
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Dota 2 not running Low end Ubuntu (20.04LTS)
You can check my profile I made a post on this sub about vulkan. I also opened a GitHub issue on dota 2's vulkan page. I too have to use -gl. Also my computer is better than yours (4c/8th, 5.7gb ram), so the possibility that your PC can't play vulkan specifically just got lower! Anyway if you want vulkan fixed make sure to make yourself heard on the GitHub page (if that's not against the rules, that is)! Here it is : https://github.com/ValveSoftware/Dota-2-Vulkan/issues/397
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Can anyone play dota 2 with vulkan?
I opened a github issue but haven't gotten any feedback yet.
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Dota 2 update for 11/15/21 (11/16/21 UTC, 32-bit, DirectX 9 & OpenGL End-Of-Life)
I've also had issues with Vulkan randomly crashing with a segfault. I reported it ~6 months ago but doesn't look like anything's been done: https://github.com/ValveSoftware/Dota-2-Vulkan/issues/382
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reminder about compatibility
Nope, Vulkan works great here for years (except long shader caching issue, but no crashes). Report it to https://github.com/ValveSoftware/Dota-2-Vulkan with proper info instead of vague angry posts.
- Ubuntu 20.04.3 Dota 2 screen is flickering when using Vulkan API
awesome-vulkan
Posts with mentions or reviews of awesome-vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-14.
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Simple light graphics library for c++?
there are: - OpenSceneGraph ( and vsg ) - Ogre3D - Magnum - A plethora of them here, here and here.
- Can someone recommend me any good Vulkan resources
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Cross-Vendor GPU acceleration with Vulkan Kompute
I do wish the authors had picked a somewhat more distinct name. Being so close to the official Vulkan Compute seems dubious. Looking at the awesome-vulkan list, very few projects are named like vulkan-blah.
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Resources for re-writing an OpenGL1.1 app to Vulkan
If you are hellbent on going with vulkan, however, then I would reccomend looking around here: https://github.com/vinjn/awesome-vulkan
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan
What are some alternatives?
When comparing Dota-2-Vulkan and awesome-vulkan you can also consider the following projects:
dxvk-native - D3D9/11 but it runs natively on Linux!
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
Dota-2 - Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
vk-bootstrap - Vulkan Bootstrapping Iibrary
DOTA - winter is coming..
Guide-to-Modern-OpenGL-Functions - A guide to using modern OpenGL functions.
UIforETW - User interface for recording and managing ETW traces
Vulkan-Guide - One stop shop for getting started with the Vulkan API
NBMiner - GPU Miner for ETH, RVN, BEAM, CFX, ZIL, AE, ERGO