DistorteD
SteamKit
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DistorteD | SteamKit | |
---|---|---|
9 | 5 | |
13 | 2,186 | |
- | 2.0% | |
7.2 | 6.5 | |
26 days ago | 9 days ago | |
Ruby | C# | |
GNU Affero General Public License v3.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DistorteD
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News for Ruby 3.2.0
Here's one that sounds like exactly the sort of example you had in mind: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
Disclaimer: mine :)
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Ruby adds a new core Data class to represent immutable value objects
This is the use-case for me. Here's an actual example of a Struct I will probably convert to Data in the file-identification library I've been working on. Right now they just have their `#to_a` overridden to disable some of their annoying automatic Enumerable behavior: https://github.com/okeeblow/DistorteD/blob/dd2a99285072982d3...
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Fun with File Formats
In addition to this resource and UK's equivalent (PRONOM/DROID, also mentioned in the linked post), I've found ArchiveTeam's wiki to be very useful for obscure file format details: http://fileformats.archiveteam.org/
The `shared-mime-info` database from freedesktop-dot-org is probably more worthy of contribution than these government-backed databases, at least in terms of number-of-end-users. New type definitions in their database will improve the entire Linux/BSD ecosystem (both desktop and server!) because it's consumed not only by fd.o's own `update-mime-database` utility but by many language-specific type-identification libraries too https://gitlab.freedesktop.org/xdg/shared-mime-info/-/blob/m...
…including (shameless plug) the new Ractor-based Ruby type library I've been working on in the wake of the `mimemagic` drama earlier this year: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
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Building a Personal Website in 2021
I considered switching to Hugo a while back but ended up sticking with Jekyll for the extensibility, like a few others have said. I'm particularly interested in image thumbnailing and format conversion since so many of my posts are image-heavy. I often found that to be my biggest and most frequent barrier to writing since plain text only goes so far on the modern web.
In Hugo, every solution I've seen uses a custom shortcode or custom Markdown image template-rendering hook along with Hugo's build-in image resizing. Many posts even suggest converting image resources to different formats with an external tool. It does seem like the image handling situation in Hugo is improving since it just gained WebP processing support in addition to JPEG: https://gohugo.io/news/0.83.0-relnotes/
Jekyll plugins offer way more power than a shortcode ('include' in Jekyll-speak) can, like how the author of the OP is using Jekyll-Picture-Tag. I've been working on my own similar plugin to handle converting and embedding my site's images, videos, SVGs, PDFs, text files, fonts and weird retro computer formats, etc. For example I can embed an SVG using standard Markdown syntax like `` and get a tag with the SVG plus rasterized JPG+WebP+AVIF+whatever at multiple sizes all totally seamlessly: https://github.com/okeeblow/DistorteD
Very happy the existence of Hugo lit a fire under the Jekyll team to work on speed though :)
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Zola, A fast static site generator in a single binary
> It works at first, but you end up wanting to design your own custom SSG once you run up against something that goes against your mental model of how things should work.
There is a middle ground. I hit this point in Jekyll when I wanted Insanely Great image thumbnailing that no extant Jekyll plugin could provide, ended up writing my own tool to do that, but didn't want to duplicate the rest of Jekyll's functionality too. It's kiiinda hacky and I probably should propose the interface changes upstream if I keep doing this, but a very light monkey-patch lets my tool pretend to be a Jekyll::StaticFile that just happens to write out many separate files: https://github.com/okeeblow/DistorteD/blob/master/DistorteD-...
SteamKit
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
What are some alternatives?
steam.py - An async python wrapper to interact with the Steam API and its CMs
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
GameTracking-CSGO - 📥 Game Tracker: Counter-Strike: Global Offensive
Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
IntelliJ-Luanalysis - Type-safe Lua IDE Plugin for IntelliJ IDEA
wowchemy-hugo-themes - 🔥 Hugo website builder, Hugo themes & Hugo CMS. No code, easily build with blocks! 创建在线课程,学术简历或初创网站。#OpenScience
SteamTracking - 🕵 Tracking things, so you don't have to
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
Streamio FFMPEG - Simple yet powerful ruby ffmpeg wrapper for reading metadata and transcoding movies