DistorteD
IntelliJ-Luanalysis
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DistorteD | IntelliJ-Luanalysis | |
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10 | 10 | |
13 | 124 | |
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6.6 | 5.6 | |
3 months ago | 5 days ago | |
Ruby | Kotlin | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DistorteD
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The Heisenbug lurking in your async code (Python)
I experienced a heisenbug exactly like this in Ruby when trying to `while case Ractor::receive`: https://github.com/okeeblow/DistorteD/blob/dd2a99285072982d3...
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News for Ruby 3.2.0
Here's one that sounds like exactly the sort of example you had in mind: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
Disclaimer: mine :)
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Ruby adds a new core Data class to represent immutable value objects
This is the use-case for me. Here's an actual example of a Struct I will probably convert to Data in the file-identification library I've been working on. Right now they just have their `#to_a` overridden to disable some of their annoying automatic Enumerable behavior: https://github.com/okeeblow/DistorteD/blob/dd2a99285072982d3...
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Fun with File Formats
In addition to this resource and UK's equivalent (PRONOM/DROID, also mentioned in the linked post), I've found ArchiveTeam's wiki to be very useful for obscure file format details: http://fileformats.archiveteam.org/
The `shared-mime-info` database from freedesktop-dot-org is probably more worthy of contribution than these government-backed databases, at least in terms of number-of-end-users. New type definitions in their database will improve the entire Linux/BSD ecosystem (both desktop and server!) because it's consumed not only by fd.o's own `update-mime-database` utility but by many language-specific type-identification libraries too https://gitlab.freedesktop.org/xdg/shared-mime-info/-/blob/m...
…including (shameless plug) the new Ractor-based Ruby type library I've been working on in the wake of the `mimemagic` drama earlier this year: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
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Building a Personal Website in 2021
I considered switching to Hugo a while back but ended up sticking with Jekyll for the extensibility, like a few others have said. I'm particularly interested in image thumbnailing and format conversion since so many of my posts are image-heavy. I often found that to be my biggest and most frequent barrier to writing since plain text only goes so far on the modern web.
In Hugo, every solution I've seen uses a custom shortcode or custom Markdown image template-rendering hook along with Hugo's build-in image resizing. Many posts even suggest converting image resources to different formats with an external tool. It does seem like the image handling situation in Hugo is improving since it just gained WebP processing support in addition to JPEG: https://gohugo.io/news/0.83.0-relnotes/
Jekyll plugins offer way more power than a shortcode ('include' in Jekyll-speak) can, like how the author of the OP is using Jekyll-Picture-Tag. I've been working on my own similar plugin to handle converting and embedding my site's images, videos, SVGs, PDFs, text files, fonts and weird retro computer formats, etc. For example I can embed an SVG using standard Markdown syntax like `` and get a tag with the SVG plus rasterized JPG+WebP+AVIF+whatever at multiple sizes all totally seamlessly: https://github.com/okeeblow/DistorteD
Very happy the existence of Hugo lit a fire under the Jekyll team to work on speed though :)
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Zola, A fast static site generator in a single binary
> It works at first, but you end up wanting to design your own custom SSG once you run up against something that goes against your mental model of how things should work.
There is a middle ground. I hit this point in Jekyll when I wanted Insanely Great image thumbnailing that no extant Jekyll plugin could provide, ended up writing my own tool to do that, but didn't want to duplicate the rest of Jekyll's functionality too. It's kiiinda hacky and I probably should propose the interface changes upstream if I keep doing this, but a very light monkey-patch lets my tool pretend to be a Jekyll::StaticFile that just happens to write out many separate files: https://github.com/okeeblow/DistorteD/blob/master/DistorteD-...
IntelliJ-Luanalysis
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Nelua, AOT statically typed Lua
I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)
I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.
Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.
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Lua, a Misunderstood Language
There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).
https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Unfortunately, I haven't been able to give it as much attention as it deserves recently.
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A History of Lua
What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.
I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?
Integers were introduced in 5.3.
Assigning operators? It has metatables, you can absolutely implement your own operators.
If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Granted, my IDE is incredibly opinionated and not for everyone.
Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.
- Lua code
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Ask HN: Who wants to be hired? (June 2021)
Location: Melbourne, Australia
Remote: Yes
Willing to relocate: Yes (Post-Covid)
Technologies: Kubernetes, AWS, TypeScript, Ruby, React. Polyglot, refer to résumé.
Résumé/CV: https://drive.google.com/file/d/1VJk9gs1-LN3e333ZDICwkG5pgTb...
Email: [email protected]
Github: https://github.com/Benjamin-Dobell/
LinkedIn: https://www.linkedin.com/in/benjamindobell/
Current Role: CTO @ Snaploader
Salary Expectation: $200,000+ USD
These days I describe myself as a full-stack developer, but I’ve also plenty of professional experience with mobile (native + React Native), infrastructure, ops, game development, tooling and reverse engineering. In my free time I also tinker with embedded systems. I’m an avid open source contributor, but also maintain many of my own open-source projects e.g. a Lua IDE which statically type checks Lua (https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis).
I’ve 12+ years of development experience, the last six years I’ve been CTO of Snaploader, a small start-up in Australia which turns floor-plans and CAD drawings into real-time rendered 3D buildings that run in your browser (including mobile). HQ is interstate, thus the role has always been near 100% remote. There’s a team of 20+ 3D artists and sales, but development is a one man show. So I’m responsible for a pretty absurd amount.
I also occasionally take on casual consulting gigs, which typically come about from my open source contributions. Currently I’m consulting for Berserk Games. I work on their Lua language bindings, public API documentation, networking and tooling for the (user content centric) game Tabletop Simulator (Unity/C#). I also help out their developer community with support, libraries, documentation and example projects i.e. developer advocacy.
Please do peruse my Github. I’m after something senior where I can take some ownership, but ideally also contribute across a breadth of projects/technologies.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Scripting Editor Window literally pulled Off-Screen - cannot get it back
Atom (most basic), Vscode with emmylua (debugging) and tabletop simulator lua, or Intellij with luanalysis (type safety). all are really good depending on your use case. I have never used the scripting window, even for simple scripts.
This. Use Atom with the TTS plugin or Luanalysis for scripting. Then you also get stuff like syntax highlighting, error reporting, auto completing and more. You never have to open the scripting window ever again (which is also very slow once the scripts get bigger).
What are some alternatives?
IntelliJ-EmmyLua - Lua IDE/Debugger Plugin for IntelliJ IDEA
wowchemy-hugo-themes - 🔥 Hugo website builder, Hugo themes & Hugo CMS. No code, easily build with blocks! 创建在线课程,学术简历或初创网站。#OpenScience
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Heimdall - Heimdall is a cross-platform open-source tool suite used to flash firmware (aka ROMs) onto Samsung Galaxy devices.
tts-types - Tabletop Simulator EmmyLua types.
atom-tabletopsimulator-lua - Tabletop Simulator scripting package for Atom.
dantzigs-simplex-algorithm - Robust implementation of the Linear Programming Simplex Algorithm
slick - Static site generator built on Shake configured in Haskell
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.