DirectX-Graphics-Samples VS vulkan-guide

Compare DirectX-Graphics-Samples vs vulkan-guide and see what are their differences.

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows. (by microsoft)
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DirectX-Graphics-Samples vulkan-guide
15 67
5,719 806
0.6% -
0.0 9.0
about 1 month ago 5 days ago
C++ SCSS
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectX-Graphics-Samples

Posts with mentions or reviews of DirectX-Graphics-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

What are some alternatives?

When comparing DirectX-Graphics-Samples and vulkan-guide you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

vk-bootstrap - Vulkan Bootstrapping Iibrary

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

raylib - A simple and easy-to-use library to enjoy videogames programming

directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12

DxrTutorials

SDL - Simple Directmedia Layer

GettingStartedWithRTXRayTracing - Getting Started with RTX Ray Tracing

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.