DirectStorage
Moby
DirectStorage | Moby | |
---|---|---|
18 | 212 | |
653 | 67,768 | |
2.6% | 0.3% | |
4.5 | 10.0 | |
4 months ago | 2 days ago | |
C++ | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectStorage
-
Game Ready & Studio Driver 535.98 FAQ/Discussion
I don't think the GPU decompression optimizations is in this driver. I updated and using the Bulk Loader Demo test I'm actually seeing lower throughput than before. I used to hit around 24-25GB a sec, now I'm only hitting like 21GB a sec. Although it's possible but I doubt it, it could be related to the Windows 11 March update reducing SSD bandwidth. I haven't run the test in months so it might be related.
-
Pigz: Parallel gzip for modern multi-processor, multi-core machines
The data is compressed with GDeflate, not deflate. The single stream is designed to use the parallelism of a GPU. It is described here:
https://github.com/microsoft/DirectStorage/blob/main/GDeflat...
The GPU decompression benchmark I linked earlier allows you to specify a single file that it will compress with GDeflate (and zlib for comparison). The numbers presented in the docs that come with the benchmark and presented elsewhere are consistent with my own runs using a source file that is highly compressible.
Part of the trick of achieving this speedup is to read the data fast enough. I don't know of any NVMe drive that can reach full speed with a queue depth of 1. While running the benchmark in a windows VM with a GPU passed through, on the linux host I observed that the average read size was about 512k and the queue depth was sometimes over 30.
-
From Project Management to Data Compression Innovator: Building LZ4, ZStandard, and Finite State Entropy Encoder
We already have GDeflate, with permissive sources available for both CPU compression/decompression and GPU decompression in the DirectStorage GitHub repo. I haven't personally played with it yet, but I'll be implementing it in a project I'm working on in the next few months and am pretty excited to do so.
-
[Digital Foundry] The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address
Wrong: https://github.com/microsoft/DirectStorage/blob/main/Docs/diagrams.mmd
-
DirectStorage Performance Compared: AMD vs Intel vs Nvidia
The github repo has some command line parameters.
- DirectStorage in Star Citizen after Gen12
-
Samsung 990 Pro tested with DirectStorage. The Samsung 990 Pro, like the Sabrent Rocket 4 Plus-G and WD SN850X, has gaming / DirectStorage optimizations.
Only the final test where the results of several SSDs are displayed in the graph is a synthetic one. The first two both support DirectStorage and are designed with Microsoft's recommendations for DirectStorage in mind. That is, random reads of 32k or greater block sizes with high queue depths. This is because you need a high queue depth to be able to saturate NVMe drives.
-
Valve Halves Steam Deck SSD Bandwidth on Some Models
For most it'll be a background element they're not aware of, if you're running up to date win10 onwards you have DS capabilities, you can get the sample from microsoft build it and run it fine.
- DirectStorage API for Windows
-
Looks like PS5 exclusive Returnal is headed to PC
Direct Storage github Samples: https://github.com/microsoft/DirectStorage
Moby
-
Release Radar • March 2024 Edition
Having been featured in our February 2023, and January 2024 Release Radars, Moby is the original Linux Container runtime. This new version adds a bunch of changes to the Docker CLI and Moby itself with additional features. There's bug fixes and enhancements, with the main thing for users to be on the look out for containers that were created using Docker Engine 25.0.0. These containers might have duplicate MAC addresses, and thus must be recreated. The same goes for those containers created with Moby 25.0+ and with user defined MAC addresses. Read up on all these changes in the release notes.
-
Choosing a Name for Your Computer
Formlabs does this as well for their 3d printers, my earliest encounter of this was when Docker started getting popular: https://github.com/moby/moby/blob/master/pkg/namesgenerator/...
- Docker Inc. refuses to patch HIGH vulnerabilities in Docker
-
Do not install Docker Desktop on GNU/Linux systems
Try to use moby instead since that is the engine in Docker.
https://github.com/moby/moby
-
Exploring Podman: A More Secure Docker Alternative
> Podman is designed to help with this by providing stronger default security settings compared to Docker. Features like rootless containers, user namespaces, and seccomp profiles, while available in Docker, aren't enabled by default and often require extra setup.
Seccomp has been enabled by default since 2015: https://github.com/moby/moby/pull/18780
It is true that Rootless isn't enabled by default but its "extra setup" can be done with a single command (`dockerd-rootless-setuptool.sh install`)
- Moby: Block io_uring_* syscalls in default profile
- Io_uring will be blocked by default on Docker
-
OpenZFS 2.2: Block Cloning, Linux Containers, BLAKE3
Perhaps.
Thing is, https://github.com/moby/moby/blob/670bc0a46c4ca03b75f1e72f73... is using https://github.com/mistifyio/go-zfs which features code like `out, err := zfsOutput("get", "-H", key, d.Name)` (Source: https://github.com/mistifyio/go-zfs/blob/master/zfs.go#L315) to get a single zfs property.
Somebody chose to use a library as abstraction that looks good but is implemented as a MVP (nothing wrong with that). "In the future, we hope to work directly with libzfs" should have raised an alarm somewhere, though.
-
The Twelve-Factor App
AppArmor can restrict /proc and this is even used by docker: https://github.com/moby/moby/blob/master/contrib/apparmor/te...
What are some alternatives?
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
podman - Podman: A tool for managing OCI containers and pods.
rapidgzip - Gzip Decompression and Random Access for Modern Multi-Core Machines
containerd - An open and reliable container runtime
DirectX12GameEngine - DirectX 12 .NET game engine
nerdctl - contaiNERD CTL - Docker-compatible CLI for containerd, with support for Compose, Rootless, eStargz, OCIcrypt, IPFS, ...
X1nput - Xinput hook for Impulse Trigger emulation
docker-openwrt - OpenWrt running in Docker
display-drivers-uninstaller - Display Driver Uninstaller (DDU) a driver removal utility / cleaner utility
ofelia - A docker job scheduler (aka. crontab for docker)
nvcomp - Repository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
k3d - Little helper to run CNCF's k3s in Docker