DirectStorage
DS4Windows
DirectStorage | DS4Windows | |
---|---|---|
18 | 23 | |
653 | 2,931 | |
2.6% | - | |
4.5 | 0.9 | |
4 months ago | over 2 years ago | |
C++ | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectStorage
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Game Ready & Studio Driver 535.98 FAQ/Discussion
I don't think the GPU decompression optimizations is in this driver. I updated and using the Bulk Loader Demo test I'm actually seeing lower throughput than before. I used to hit around 24-25GB a sec, now I'm only hitting like 21GB a sec. Although it's possible but I doubt it, it could be related to the Windows 11 March update reducing SSD bandwidth. I haven't run the test in months so it might be related.
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Pigz: Parallel gzip for modern multi-processor, multi-core machines
The data is compressed with GDeflate, not deflate. The single stream is designed to use the parallelism of a GPU. It is described here:
https://github.com/microsoft/DirectStorage/blob/main/GDeflat...
The GPU decompression benchmark I linked earlier allows you to specify a single file that it will compress with GDeflate (and zlib for comparison). The numbers presented in the docs that come with the benchmark and presented elsewhere are consistent with my own runs using a source file that is highly compressible.
Part of the trick of achieving this speedup is to read the data fast enough. I don't know of any NVMe drive that can reach full speed with a queue depth of 1. While running the benchmark in a windows VM with a GPU passed through, on the linux host I observed that the average read size was about 512k and the queue depth was sometimes over 30.
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From Project Management to Data Compression Innovator: Building LZ4, ZStandard, and Finite State Entropy Encoder
We already have GDeflate, with permissive sources available for both CPU compression/decompression and GPU decompression in the DirectStorage GitHub repo. I haven't personally played with it yet, but I'll be implementing it in a project I'm working on in the next few months and am pretty excited to do so.
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[Digital Foundry] The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address
Wrong: https://github.com/microsoft/DirectStorage/blob/main/Docs/diagrams.mmd
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DirectStorage Performance Compared: AMD vs Intel vs Nvidia
The github repo has some command line parameters.
- DirectStorage in Star Citizen after Gen12
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Samsung 990 Pro tested with DirectStorage. The Samsung 990 Pro, like the Sabrent Rocket 4 Plus-G and WD SN850X, has gaming / DirectStorage optimizations.
Only the final test where the results of several SSDs are displayed in the graph is a synthetic one. The first two both support DirectStorage and are designed with Microsoft's recommendations for DirectStorage in mind. That is, random reads of 32k or greater block sizes with high queue depths. This is because you need a high queue depth to be able to saturate NVMe drives.
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Valve Halves Steam Deck SSD Bandwidth on Some Models
For most it'll be a background element they're not aware of, if you're running up to date win10 onwards you have DS capabilities, you can get the sample from microsoft build it and run it fine.
- DirectStorage API for Windows
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Looks like PS5 exclusive Returnal is headed to PC
Direct Storage github Samples: https://github.com/microsoft/DirectStorage
DS4Windows
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There are some way to connect a headphone to the dualshock 4 3.5mm jack and listen to the game there?
There's a nice discussion about it on ds4windows GitHub: https://github.com/Jays2Kings/DS4Windows/issues/17 It's possible to do this, but neither ds4windows nor Linux drivers have implemented it. This behavior is very specific to Dualshock 4, and hard to figure out.
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ps4 controller on pc flashing red
NFI about the flashing red, but my PS4 controller stopped working on my PC until I used this app https://github.com/Jays2Kings/DS4Windows/releases
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Splinter Cell 1 Controller Support
Then I downloaded DS4Windows through Github back then (since the official website seems to be down), now the page says that it's an archive so I don't know if it's still available and working. Link here : https://github.com/Jays2Kings/DS4Windows/releases
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There is still chance for a splitscreen.Sory for my yesterday rage
Yes use ds4 https://github.com/Jays2Kings/DS4Windows/releases. Or try to make it work with steam.
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Controller won't connect
The issue has to do with the firmware of the controller (sometimes it might get corrupted). So your best bet is to download an open source DS4Windows (it’s open source) and install it. Here is the link to the GitHub repo: https://github.com/Jays2Kings/DS4Windows/releases.
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Looks like PS5 exclusive Returnal is headed to PC
People have been discussing it on the old DS4Win github as recently as last year. It seems like Ryochan just hasn't gotten around to it yet and nobody else is working on it, from what I'm reading.
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Is anyone having trouble playing Elden Ring with a controller? And did the game crash?
here's a link to help if you have an NVidia card https://github.com/Jays2Kings/DS4Windows/issues/397
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DS4 Windows controller fix (hide controller/exclusive mode working) for those who have NVidia cards (made my DS4 controller work on Elden Ring)
Link: https://github.com/Jays2Kings/DS4Windows/issues/397
- Hi Guys! I would like to disscus somthing.
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So I accidentally downloaded V1.4.52
I downloaded this version of DS4Windows and installed it by mistake. How do I uninstall this and download the new version ?
What are some alternatives?
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
DS4Windows - Like those other ds4tools, but sexier
rapidgzip - Gzip Decompression and Random Access for Modern Multi-Core Machines
SDL - Simple Directmedia Layer
DirectX12GameEngine - DirectX 12 .NET game engine
DS4Windows - DS4Windows - Tool to use PS4/PS5 Controller on Windows 10 PC. Open Source Input Mapper
X1nput - Xinput hook for Impulse Trigger emulation
xow - Linux driver for the Xbox One wireless dongle
display-drivers-uninstaller - Display Driver Uninstaller (DDU) a driver removal utility / cleaner utility
nvcomp - Repository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
solaris-userland - Open Source software in Solaris using gmake based build system to drive building various software components.