blitz
typst
blitz | typst | |
---|---|---|
16 | 110 | |
405 | 28,368 | |
5.9% | 3.9% | |
9.0 | 9.8 | |
about 2 months ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blitz
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Deno in 2023
Have you talked to the Dioxus people recently?
They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.
It's not exactly what you're hoping for, but you might find common ground.
https://github.com/DioxusLabs/blitz
(Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
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Looking for this. html + css rendering through wgpu.
Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
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Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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[Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
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What is the most fully-featured rust frontend framework?
If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
- GitHub Accelerator: our first cohort and what's next
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Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
The main desktop renderer for Dioxus uses wry (the webview tauri uses internally), so the startup time will likely be similar. We are working on a native renderer called blitz which should improve this, but development is still early
typst
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German state ditches Microsoft for Linux and LibreOffice
https://github.com/typst/typst looks promising, both the language and the tooling. I wonder where it will find its place in a world that is dominated by either Word or LaTex.
- Ask HN: What Underrated Open Source Project Deserves More Recognition?
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LaTeX and Neovim for technical note-taking
I hope in a couple of years we start seeing posts like these with Typst instead of LaTeX. It seems like setting this up would be a bit easier since Typst is much more concise than LaTeX.
[0] https://github.com/typst/typst
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I'm able to take notes in mathematics lectures using LaTeX and Vim (2019)
For writing math notes (especially in vim), I switch to using Typst (https://typst.app).
Here's a few points:
- The syntax is a lot lighter and easier to type fast. I was up and running in half hour after starting to use it. Once in a while I can look up some symbol name in the docs but that's about it.
- Empty document is a valid document. No preambles, no includes etc, it's all optional and the defaults are sensible. Just start typing.
- It's incremental. Live preview from neovim is in the browser and it's lightning fast, pretty much immediate. No pdf sync pain. No build files, makefiles and all that. Just start typing.
While it's not going to beat latex in terms of serious academic use, for personal use and notes it's close to perfect.
(And of course it's written in Rust...)
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I don't always use LaTeX, but when I do, I compile to HTML (2013)
Except the main theme, which was HTML export? https://github.com/typst/typst/issues/721
Though it's in the roadmap!
- Htmldocs: Typeset and Generate PDFs with HTML/CSS
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"LibreOffice is better at reading old Word files than Word"
I don't use LaTeX for anything these days but Typst popped up recently and seems like a decent alternative: https://github.com/typst/typst
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Which software do you use to create presentations using Vim that is superior to existing ones?
I am surprised that no one mentions the typst. It is super smooth with typst-preview.
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Bibliography CSL
I suggest you ask in the discord channel: https://discord.gg/2uDybryKPe. Or open an issue or question on GitHub: https://github.com/typst/typst
- Besseres Schreibprogramm als Word?
What are some alternatives?
vizia - A declarative GUI library written in Rust
asciidoctor-latex - :triangular_ruler: Add LaTeX features to AsciiDoc & convert AsciiDoc to LaTeX
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
typst.nvim - WIP. Goals: Treesitter highlighting, snippets, and a smooth intergration with neovim.
freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.
KeenWrite - Free, open-source, cross-platform desktop Markdown text editor with live preview, string interpolation, and math.
taffy - A high performance rust-powered UI layout library
typst-lsp - A brand-new language server for Typst, plus a VS Code extension
ToobAmp - A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.
json-resume-template - JSON-based standard for resume
vello - An experimental GPU compute-centric 2D renderer.
tree-sitter-typst - A TreeSitter parser for the Typst File Format