blitz VS Azul

Compare blitz vs Azul and see what are their differences.

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blitz Azul
16 26
405 5,814
5.9% 0.3%
9.0 7.1
about 2 months ago 2 months ago
Rust Rust
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blitz

Posts with mentions or reviews of blitz. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Deno in 2023
    8 projects | news.ycombinator.com | 5 Feb 2024
    Have you talked to the Dioxus people recently?

    They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.

    It's not exactly what you're hoping for, but you might find common ground.

    https://github.com/DioxusLabs/blitz

    (Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)

  • If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
    3 projects | /r/rust | 5 Dec 2023
    Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
  • Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
    3 projects | /r/rust | 14 Jun 2023
    Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    > But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?

    There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:

    • Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.

    • Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.

  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
  • What is the most fully-featured rust frontend framework?
    5 projects | /r/rust | 24 Apr 2023
    If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
  • GitHub Accelerator: our first cohort and what's next
    28 projects | news.ycombinator.com | 13 Apr 2023
  • Taffy 0.3: UI layout in Rust, now with css-grid!
    10 projects | /r/rust | 12 Feb 2023
    There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
  • Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
    7 projects | /r/rust | 3 Feb 2023
    The main desktop renderer for Dioxus uses wry (the webview tauri uses internally), so the startup time will likely be similar. We are working on a native renderer called blitz which should improve this, but development is still early

Azul

Posts with mentions or reviews of Azul. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-03.
  • AvaloniaUI: Create Multi-Platform Apps with .NET
    13 projects | news.ycombinator.com | 3 Feb 2024
    Not sure what you mean but WebRender powers Firefox which definitely works on the desktop.

    You can use it to build desktop UI frameworks - see for example https://azul.rs/

  • Servo, the parallel browser engine written in Rust
    11 projects | news.ycombinator.com | 27 May 2023
    I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.

    I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.

    https://github.com/fschutt/azul

  • Is RUST a good choice for building web browsers?
    6 projects | /r/rust | 27 May 2023
    Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    > But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?

    There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:

    • Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.

    • Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.

    > wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform

    > "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback

    > a permissive open source license: MPL-2.0

    > a C interface/wrap to allow a wide programming language binding support: yes

    > and an easily extensible and themable set of basic widgets: also yes

    [1] https://azul.rs/

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
  • Servo 2023 Roadmap
    1 project | /r/rust | 4 Feb 2023
    Sounds like you may be interested in azul not exactly servo based but on projects that originate from servo. Also this is not a typical WebView, for example it does not use HTML but uses DOM to define it's UI, and there is no JS engine in there.
  • Help with webrender.
    1 project | /r/rust | 1 Jan 2023
    Azul uses webrender. But your "glue" program is like half the web browser. You also need a vector graphics library to render websites. Webrender only does boxes, but not complex SVG paths. Once the plan was to use pathfinder, but mozilla fired the dev and they still using an old version of chromium's skia for that.
  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    One day I'll get around to finish my library Azul [1]. Hopefully.

    [1] https://azul.rs/

  • Pure Rust GUI Landscape
    8 projects | dev.to | 24 Nov 2022
    azul

What are some alternatives?

When comparing blitz and Azul you can also consider the following projects:

vizia - A declarative GUI library written in Rust

conrod - An easy-to-use, 2D GUI library written entirely in Rust.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

wxRust - A Rust binding of the wxWidgets cross platform toolkit.

freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.

gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!

taffy - A high performance rust-powered UI layout library

orbtk - The Rust UI-Toolkit.

ToobAmp - A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.

Native Windows GUI - A light windows GUI toolkit for rust

vello - An experimental GPU compute-centric 2D renderer.

relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust