DiligentEngine
makepad
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DiligentEngine | makepad | |
---|---|---|
24 | 24 | |
3,310 | 4,690 | |
1.9% | 2.5% | |
9.4 | 9.9 | |
3 days ago | about 4 hours ago | |
Batchfile | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DiligentEngine
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
- Diligent Engine v2.5.2 is out: Render State Notation, State Object Serialization, Off-line packager tool and more
makepad
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WASM: Big Deal or Little Deal?
It is what Makepad is working on in an interesting way using Wasm and Rust. They have created a Figma-like DSL and a good code separation with the logic behind it. You can edit UI's of in-production apps, and they are bundling an editor for that. Accessibility is an issue, and the project are looking to offer proper support there. In their video linked on the README they run the conference slides on Makepad with live apps embedded and running at 120 fps.
https://github.com/makepad/makepad
https://news.ycombinator.com/item?id=36567681
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Snappy UIs with WebAssembly and Web Workers
> if anyone tells you they need to use WebAssembly to make the UI snappy I'd advise you interrogate that assertion thoroughly.
Get prepared to be blown away by Makepad [0]. I have no affiliation with them, but just watched their most recent conference presentation [1]. The slides were made with Makepad itself and included, embedded, a full-blown IDE, a synthesizer app, a Mandelbrod to zoom in endlessly, and more. All running at 120fps. The presentation is for the most part live-coding with this setup.
What they want to do is bring coders and designers closer together, and while some code is in Rust they developed a DSL for the GUI parts that is close to how Figma works. These GUI's can run anywhere.
And I couldn't help thinking "Why would people have complicated stacks to create Web 2.0 apps for the Google Web, when they have this?", in other words an opportunity to break out of the browser straitjacket.
[0] https://github.com/makepad/makepad
[1] https://www.youtube.com/watch?v=rC4FCS-oMpg
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Makepad- Synthesizer Written in Rust
For those who haven’t seen it, Makepad is also an in-browser code editor with an open-source UI toolkit. Looks like this synth is one of the examples of the UI toolkit.
https://makepad.dev/
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50 Shades of Rust, or emerging Rust GUIs in a WASM world
And I'm obsessed with what happens when you press Alt in their editor. I never knew I wanted this, but boy, do I want it.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
I tried this, using https://makepad.dev our GPU accelerated UI and renderstack. And unfortunately it wasn't a great experience. Text popping forward for whatever reason is not really an improvement (i tried indent depth, syntax highlighting reasons, cursor behavior). Maybe 'veeeeery' subtly could do something, but otherwise you dont want it to break visual symmetry as we are used to
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Is the regex crate a bottleneck in your program? If so, can you share the details?
Wow, so they did: https://github.com/makepad/makepad/pull/142
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Ask HN: I just want to have fun programming again
It says on the front page Mac and Web only
https://github.com/makepad/makepad#prerequisites
(windows and linux are coming )
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Rust Web Framework Comparison
We can! It’s a lot of work because you don’t have the whole JS ecosystem to fall back on, but to some that’s a feature not a bug.
My favorite example of this is https://makepad.dev
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Lapce release v0.0.12 open source code editor
And a feature highlight of Code Lens. The idea is borrowed from https://github.com/makepad/makepad
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Why Not Rust?
When it comes to compile times, the most optimized Rust codebase I know for optimized for this is makepad.dev [1].
It is compiling from scratch on mac m1 in around 7.5s [2] and that's +100k lines of Rust. However there is close to none dependencies, so this +100k is all there is to compile pretty much.
[1] https://makepad.dev/
[2] https://twitter.com/rikarends/status/1467529091284934666
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ProseMirror - The ProseMirror WYSIWYM editor
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
gallery - Flutter Gallery was a resource to help developers evaluate and use Flutter
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
react-canvas - High performance <canvas> rendering for React components
raylib - A simple and easy-to-use library to enjoy videogames programming
xi-editor - A modern editor with a backend written in Rust.