DellG5SE-Fan-Linux
botw
DellG5SE-Fan-Linux | botw | |
---|---|---|
4 | 13 | |
24 | 1,442 | |
- | 1.8% | |
1.8 | 6.3 | |
4 months ago | 10 days ago | |
C++ | C++ | |
MIT License | - |
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DellG5SE-Fan-Linux
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Linux is a viable alternative on this laptop. I think that I'll be switching when Windows 11 is forced.
We know, There is a patch too so you don't need to use amdgpu.runpm=0 (you can find the link in the discord channel) and david's script to get 5400 rpm (only goes to max 4950 without it)
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how to get linux fans working.
Did you try https://github.com/DavidLapous/DellG5SE-Fan-Linux?
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Linux distros that work well with Dell G5SE
Also for max fan speed i.e. 5400 and not 4950 use this.
- Linux fans management.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
What are some alternatives?
Osiris - Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
DellG5SE-Linux - DellG5SE script for gaming/battery/normal usage
ghidra - Ghidra is a software reverse engineering (SRE) framework
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
fancon - A Linux fan control daemon
urde - A native reimplementation of the Metroid Prime engine
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
JustDecompile Engine - The decompilation engine of JustDecompile
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
NxNandManager - Nintendo Switch NAND management tool : explore, backup, restore, mount, resize, create emunand, etc. (Windows)