botw
NxNandManager
botw | NxNandManager | |
---|---|---|
13 | 20 | |
1,437 | 726 | |
1.5% | - | |
6.3 | 4.3 | |
8 days ago | about 1 month ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
NxNandManager
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How can I transfer saves from old Emunand to new Emunand?
I believe https://github.com/eliboa/NxNandManager might work. But if your nand is corrupted, there might not be a way to get those files.
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tried to update switch through aio updater and when it finished I am getting unknwn pckg
You could try to extract the saves from the emunand (if its not corrupted yet). You can use nxnandmanager tool (read their github on how to) OR follow this guide
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Remove file-based emuMMC but keep partition-based emuMMC untouched
Hmmmm. Take a look at this. It might be more useful than me.
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I only have 64 GB on my sd, should i still use emuNAND?
From there download NxNandManager here https://github.com/eliboa/NxNandManager
- I tried to update and bricked my system. Help!
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How to download eShop Nintendo Server Save Data Backup?
Not automatically, no. You'd have to use something like JKSV on sysNAND CFW to export the saves and import them into emuNAND. Alternatively you can use NxNandManager, which is more complicated.
- Recovering saves from bad emunand
- Backup saves if EMUNAND won't boot
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Resize System Memory in Emunand without erasing games/saves?
You should be able to, yes. The NxNandManager tool by eliboa has a feature where you can resize the USER partition of the input NAND. You'll need to dump your keyset using Lockpick_RCM so that NxNandManager can interact with the backup.
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Guide: Converting saves from Switch to PC
NxNandManager (https://github.com/eliboa/NxNandManager) and your switch's keys to decrypt save from user partition.
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
TegraExplorer - A payload-based file manager for your switch!
ghidra - Ghidra is a software reverse engineering (SRE) framework
Atmosphere - Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
NSC_BUILDER - Nintendo Switch Cleaner and Builder. A batchfile, python and html script based in hacbuild and Nut's python libraries. Designed initially to erase titlerights encryption from nsp files and make multicontent nsp/xci files, nowadays is a multicontent tool specialized in batch processing and file information, someone called it a Switch's knife and he may be right.
urde - A native reimplementation of the Metroid Prime engine
TegraRcmGUI - C++ GUI for TegraRcmSmash (Fusée Gelée exploit for Nintendo Switch)
JustDecompile Engine - The decompilation engine of JustDecompile
NX-Shell - A multi-purpose file manager for the Nintendo Switch.
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!