DataConfig
unrealcpp
DataConfig | unrealcpp | |
---|---|---|
3 | 2 | |
153 | 1,158 | |
5.2% | - | |
4.0 | 10.0 | |
about 1 month ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DataConfig
-
How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
unrealcpp
-
Unreal Engine courses on Udemy. Noob at coding.
I have never tried online courses but my recommendation if you are having problems with coding, learn c++ outside of Unreal Engine. After having a good grip on the language I suggest to jump to Unreal C++ programming. There is a lot of free resources online that can teach you for free you can even learn the basics just by looking at github repositories. For example this is a very good one that I even used back in the day to complete my bachelor and is actually pretty useful: https://github.com/Harrison1/unrealcpp
- "Los que hicieron dinero con la fiebre del oro no fueron los que lo extraían, sino los que vendían las palas y los picos"
What are some alternatives?
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
UnrealToolkit - Easily package your Unreal project with ease
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
EnderLilies.Randomizer - Randomizer for Ender Lilies : Quietus of the Knights
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
UnrealFastNoise2 - An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
ut99_macos_installer - Installs Unreal Tournament '99 on MacOS. Works with Apple Silicon
AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.