DXMD-Translations
Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach (by SeanPesce)
LinkerMod
Enhancements for Black Ops' modtools (by Nukem9)
DXMD-Translations | LinkerMod | |
---|---|---|
1 | 6 | |
3 | 112 | |
- | - | |
3.7 | 0.0 | |
8 days ago | about 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DXMD-Translations
Posts with mentions or reviews of DXMD-Translations.
We have used some of these posts to build our list of alternatives
and similar projects.
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[Release] Turkish Language Translation Mod for Deus Ex: Mankind Divided and Deus Ex: Breach
You can find the language sets here!: https://github.com/SeanPesce/DXMD-Translations/releases/tag/0_translations
LinkerMod
Posts with mentions or reviews of LinkerMod.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[BO] Do I still need LinkerMod/Game_Mod if I'm using Plutonium?
Do I still need this if I'm already using plutonium? Also, should I put mod files in the game directory or in appdata/plutonium/t5/mods?
- Linker mod
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Real Bo2 Custom Maps are possible !
What? https://github.com/Nukem9/LinkerMod how is this in very limited circles?
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[BO] Mod installation help?
The dependency
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Reminder: Black Ops 1 Custom Zombies exists!
Official means Treyarch released mod tools. They did release mod tools for BO1, they're on steam under tools if you own the game. The un-official, meaning third-party, mod tools are called Linkermod by Nukem9.
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Call of Duty Blacks Ops 1 (Zombies) - Splitscreen support for 2 (or even 4) players
1) Game_Mod (required to play mod 2 & 3 – not sure about mod 4) Download Link GitHub Download and Install Guide Video - Fairly Easy 2) Reimagined Mod (requires Game_Mod) Download Link (Moddb) Trailer
What are some alternatives?
When comparing DXMD-Translations and LinkerMod you can also consider the following projects:
MetaHookSv - MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
nyan - Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat:
BakkesMod2-Plugins - Default plugins for BakkesMod 2 (A Rocket League training framework)
iw4x-client - 🎮 Official IW4x source code
CommonLibF4 - A reverse-engineered resource for Fallout 4
lostcpp - lostcpp 3d game
custom-subs - Anime Subs
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
DXMD-Translations vs MetaHookSv
LinkerMod vs anno1800-mod-loader
DXMD-Translations vs nyan
LinkerMod vs BakkesMod2-Plugins
DXMD-Translations vs BakkesMod2-Plugins
LinkerMod vs iw4x-client
DXMD-Translations vs CommonLibF4
LinkerMod vs nyan
DXMD-Translations vs lostcpp
LinkerMod vs MetaHookSv
DXMD-Translations vs custom-subs
LinkerMod vs BakkesModSDK