DS3DebugFps
x3daudio1_7_hrtf
DS3DebugFps | x3daudio1_7_hrtf | |
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2 | 11 | |
63 | 227 | |
- | - | |
10.0 | 3.4 | |
over 1 year ago | over 2 years ago | |
C | C | |
Apache License 2.0 | - |
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DS3DebugFps
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[Dark Souls 3] Dark Souls 3 FPS Lock peut maintenant être supprimé!
Lien de téléchargement direct
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[Darksouls3] Le verrouillage des FPS ( FPS Lock ) de Dark Souls 3 peut désormais être supprimé !
Le Github de SaucyX
x3daudio1_7_hrtf
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Binaural, 3D audio for 2 element headphones
https://github.com/kosumosu/x3daudio1_7_hrtf i used to use this with skyrim. a few audio mods are incompatible and make some sounds louder than they should be. but over all it's pretty great, i could pinpoint shoot enemies with a bow (no magnetic arrows) in tall grass, just by hearing them. most surround sound headphones do nothing more than this, just on a driver based level. VR games have 3D audio from the get go.
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PSA Don't go deaf playing this.
https://github.com/kosumosu/x3daudio1_7_hrtf is hella nice in Skyrim, but you can't use it in multiplayer games because the vast majority use EasyAntiCheat or BattleEye. The sounds in Squad are good, but their placement and lack of any filter for front/back or high/low is really apparent coming from other games.
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Immersive audio option, is it worth it?
I honestly prefer X3daudio hrtf by kosumosu, the sound clarity is better and I think it has different quality to rear sounds than to the front but eh, it could be placebo, or heck, the recent sound engine changes could've broken it. It'd be easy to do a comparison video without the server queues I guess. It's been featured on the main subreddit before.
- Can Cemu do binaural audio on headphones?
- Audio in Squad, an article, a request.
- Preliminary Patch 5.5 Notes
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What are your top SSE mods that you never play without?
For me, X3DAudio HRTF. Being able to actually hear things behind you is amazing.
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How is your audio experience in SkyrimVR?
Original Github source for the above two mods
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True 3D Sound from guide outdated ?
Other link to this version : https://github.com/kosumosu/x3daudio1_7_hrtf/releases
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Is the directional audio really bad or is it on my end?
It won't fix high/low I've been suggesting something like https://github.com/kosumosu/x3daudio1_7_hrtf for a while. Hesuvi is essentially the same thing as DTS Headphone X, Dolby Atmos, etc. Just has a lot more choices for what filter you want.
What are some alternatives?
exengine - A C99 3D game engine
SoundObject_binary - SoundObject binary distribution.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
PBOManager - An attempt to rewrite the PBOManagerV1 tool, which was created by myself many years ago for working with OFP/ArmA pbo files
Dark-Souls-III-CT-TGA - Dark Souls III Cheat Engine table maintained by The Grand Archives.
MapleEzorsia-v2 - v83 Standalone HD dll client/localhost
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
ProtoInput - Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers
Display-Lock - Locks cursor to specified window and/or converts windows to borderless fullscreen, and prevents the cursor from spilling into another monitor
soloud - Free, easy, portable audio engine for games
Window-Display-Mode-Tool - A tool to run windowed programs at specific display modes and as borderless windows.
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)