DGS
zemeroth
DGS | zemeroth | |
---|---|---|
7 | 7 | |
50 | 1,378 | |
- | - | |
2.0 | 3.2 | |
about 1 year ago | about 1 month ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DGS
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A Chess Engine is written in Rust that runs natively and on the web!
Once created the game of go engine written in Rust. In the monorepo there is also a server in Rust too
- Game Go Server with spherical fields and VR support in Rust
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DGS - multiplayer game of go server with spherical fields and VR support (read comment for more details)
Github, ⭐ star it if you think it's interesting
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DGS - the multiplayer game of go server with spherical fields and VR support (read comment for more details)
Web app Github
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Need help getting my website to work on my Github
Check out my example
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Is Rust worth it for non low-level applications
And the best thing is to write in Rust is algorithms, especially game ones. I wrote some game backends for the minesweeper and the Spherical Go
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Spherical Go - spherical 3D game of Go
Repo Demo
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
Seed - A Rust framework for creating web apps
citybound - A work-in-progress, open-source, multi-player city simulation game.
cargo-run-wasm - Trivially run wasm applications and examples in the browser
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
minesweeper-lib - Minesweeper logic without Runtime stuff to use as a backend with any programming language
Popsicle - Multiple USB File Flasher
chess-rs - A Chess Engine written in Rust that runs natively and on the web!
woodpecker - Drill is an HTTP load testing application written in Rust
hearth - Shared execution environment for constructing 3D virtual spaces from the inside.
rust-quake - Quake map renderer in Rust
yew - Rust / Wasm framework for creating reliable and efficient web applications
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.