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Once created the game of go engine written in Rust. In the monorepo there is also a server in Rust too
Thanks a lot! As I said in an earlier comment, building this allowed me to explore a lot of features of rust like Traits, Dynamic Dispatch, Pattern Matching, Const evaluation, Static variables, etc. and that on top of that trying to figure out how to conveniently port it to WASM was also a nice learning experience. I am currently using trunk as a bundler which ties in neatly with a GitHub action but before that, I tried cargo-run-wasm, which felt a little hacky. So overall a whole lot of learning.
Thanks a lot! As I said in an earlier comment, building this allowed me to explore a lot of features of rust like Traits, Dynamic Dispatch, Pattern Matching, Const evaluation, Static variables, etc. and that on top of that trying to figure out how to conveniently port it to WASM was also a nice learning experience. I am currently using trunk as a bundler which ties in neatly with a GitHub action but before that, I tried cargo-run-wasm, which felt a little hacky. So overall a whole lot of learning.
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