DEM2STL
steamtinkerlaunch
DEM2STL | steamtinkerlaunch | |
---|---|---|
4 | 95 | |
6 | 1,940 | |
- | - | |
8.0 | 9.2 | |
5 months ago | 5 days ago | |
Shell | Shell | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DEM2STL
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Designed a dual color topographic map of Washington State with transparent streams and lakes
The code for producing this maps is at https://github.com/ansonl/DEM2STL and I am working on a more friendly way to present the code.
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Designed a dual color topographic map of Utah with streams and lakes highlighted
I have put the steps and description of how here https://github.com/ansonl/DEM2STL. The relevant parts are split between the README and scratch.sh files. I would like to bring all the steps into a single script or app that people can run in the future but I'm still making changes to the calculations to improve the result.
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Converted satellite data to an interlocking topo map for the US Northeast
I put most of my steps online in the README file here https://github.com/ansonl/DEM2STL that you can follow along and all the tools used are free.
steamtinkerlaunch
- FSR as TAA replacement?
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Linux - Trade Tool like PoE Lurker?
You probably mean SteamTinkerLaunch
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How to install Hedgemodmanager on Steam Deck as of November 2023 ?
I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
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How to run an exe file in the game's directory?
Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
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SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
This, right? This results in the following error:
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LiveSplit frozen while running alongside game
Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Click "Add Version", then install the latest SteamTinkerLaunch
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Issues in Getting Steam Tinker Launch to Work
Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
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(Linux) How to just get everything working
I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
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How hard is it to add mods to games in the steam deck?
There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.
What are some alternatives?
TouchTerrain_for_CAGEO - Touch Terrain: A python app to create 3D printable terrain models (STL/OBJ) from only elevation data (via Google Earth Engine) or from a local geotiff. Has been used for CNC terrain models. Runs as a web app (http://touchterrain.org), as .py file (standalone.py) or as jupyter notebook. Docker image: https://github.com/ChHarding/TouchTerrain_jupyter_docker
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
cheat-engine - Cheat Engine. A development environment focused on modding
DXU - Improved and updated Dual Extrusion Upgrade (DXU) modification for Ultimaker. Get Marlin 2 DXU firmware at https://github.com/ansonl/Marlin-DXU
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
qgis-outdoor-map - QGIS project for an outdoor map based on OpenStreetMap data.
protonhax - Run programs inside your game proton's environment.
mini-map-maker - A tool for automatically generating 3D printable STLs from freely available lidar scan data.
winetricks - Winetricks is an easy way to work around problems in Wine
net.lutris.Lutris
winesapOS - winesapOS - Game with Linux anywhere, no installation required!