Super
super-mario-bros
Super | super-mario-bros | |
---|---|---|
1 | 2 | |
4 | 85 | |
- | - | |
3.2 | 0.0 | |
over 3 years ago | almost 2 years ago | |
Roff | C++ | |
Mozilla Public License 2.0 | - |
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Super
super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
Avara - Port of the original 1996 game from Ambrosia Software.
Moondust-Project - Moondust Project by Wohlstand
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
DOOM - DOOM Open Source Release
Terasology - Terasology - open source voxel world
chrgfx - Converts to and from tile based graphics from retro video game hardware
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
ncJump - 🦘 A jumping project powered by nCine
ultimatetapankaikki - Open source port of Ultimate Tapan Kaikki
Level-Headed - Random Level Generator for Super Mario Bros. 1 on the NES
Game-Engine-12-2013 - 🔒 Archived. Side scrolling shoot-them-up style game prototype.