Cradle
tweego
Cradle | tweego | |
---|---|---|
3 | 11 | |
292 | 112 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 6 months ago | |
C# | Go | |
MIT License | BSD 2-clause "Simplified" License |
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Cradle
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Twine is an open-source tool for telling interactive, nonlinear stories
Twine is nice, I am using it to create the story for a game with visual novel elements in Unity.
I'm using a heavily modified version of Cradle[0] and it works great.
However, I personally had a bad experience while trying to contribute to Twine. I encountered a severe bug that made me lose all my stories and only happens if you have Twine in another language than English. I read the code, identified the issue, wrote a detailed issue and sent a PR[1]. I got no answer until a year later saying "not applicable anymore" since the app basically got a rewrite.
At least I'm happy a lot of it got rewritten however it still seems as unstable as before, with random crashes and stories that can disappear on their own.
[0] https://github.com/daterre/Cradle
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Is there an easier way to script a game with alternate endings based on choices?
But apparently people have made plugins to do it with vanilla twine too.
- Tutorials for what is basically a text adventure with images?
tweego
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HTML text based game, how to ?
This game was made originally with Tweego for the Twine interactive fiction engine (which is where you should start).
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How do you keep things organized in your story?
Anyway, I eventually tried using TweeGo instead of the web editor, and I have found it to be a huge boon to my workflow!
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Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?
Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.
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history of twine?
There are a number of modern TWEE (Notation) command line "compilers" that are in use today, TweeGo being the most popular of them in my opinion.
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How to create a story game with Javascript
You'll need to install Tweego, a tool that can parse stories as files in any preferred text editor. Be aware of its limitations, though:
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Can Emacs display html character representation as the actual characters?
I have to edit an archive that is full of HTML character representations such as '. It is not an actual HTML file, though, but rather a file generated by Tweego. The HTML representations are not pleasant to read, but I wouldn't change the file. Would it be possible to simply make they appear rendered, for my own sake?
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Twine is an open-source tool for telling interactive, nonlinear stories
There's a text-based representation called twee. You can use tweego (https://github.com/tmedwards/tweego) to convert between twee and html/twine.
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Twine 2.5 layout is very clicky and mouse-hunty (Helpful suggestions after the whining)
Good set of feedback. The Twine UI could definitely use some improvements, but you may want to consider looking into a Twee-based workflow for better control over your experience. Tools like Tweego let you write Twine stories in raw text files, which you can lay out and edit however you want in an editor of your choice. You can find past discussions about how to get started on this subreddit.
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A simple, near unimportant question
In general, though, standard workflow is to use Tweego as your compiler and VS Code as your editor with the Twee3 Language Tools extension. There are plenty of other extensions for spellcheck or JS/CSS linting, but T3LT is the essential one. All of those are available for free, though there's resources online and elsewhere on the sub that'll explain how to get them running better than I can.
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
What are some alternatives?
twinejs - Twine, a tool for telling interactive, nonlinear stories
esbuild - An extremely fast bundler for the web
twine - Utilities for interacting with PyPI
tengo - A fast script language for Go
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
twine-specs - Specs related to Twine
awesome-rust - A curated list of Rust code and resources.
sublime-twee2 - Twee2 SugarCube syntax highlighting for Sublime Text.
GameDevTutorials - Houses various game development tutorials and resources.
twison - A Twine 2 story format that provides JSON export
PE - PE Development Project