Is there an easier way to script a game with alternate endings based on choices?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • twinejs

    Twine, a tool for telling interactive, nonlinear stories

  • Check out Twine. It's geared toward interactive fiction but I don't see why it can't also function as a design tool.

  • ink

    inkle's open source scripting language for writing interactive narrative. (by inkle)

  • https://www.inklestudios.com/ink/ Check out Ink and see if it satisfies your requirements. The neat thing about it is that you can test your story branches in its editor. So you can author and debug separate from your game logic. There is also a free Unity integration on the asset store.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Cradle

    Play Twine stories in Unity.

  • But apparently people have made plugins to do it with vanilla twine too.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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