Control-Monad-MultiPass
By kevinbackhouse
apecs
a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
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Control-Monad-MultiPass | apecs | |
---|---|---|
- | 4 | |
1 | 381 | |
- | - | |
0.0 | 7.3 | |
almost 4 years ago | about 1 month ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Control-Monad-MultiPass
Posts with mentions or reviews of Control-Monad-MultiPass.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning Control-Monad-MultiPass yet.
Tracking mentions began in Dec 2020.
apecs
Posts with mentions or reviews of apecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-18.
-
I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
-
New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
-
Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
-
Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
When comparing Control-Monad-MultiPass and apecs you can also consider the following projects:
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
frpnow
tardis
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
machines - Networks of composable stream transducers
record - Anonymous records
free - free monads
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
mtl - The Monad Transformer Library
safe-exceptions - Safe, consistent, and easy exception handling
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
Control-Monad-MultiPass vs extensible-effects
apecs vs frpnow
Control-Monad-MultiPass vs tardis
apecs vs ImperativeHaskell
Control-Monad-MultiPass vs machines
apecs vs record
Control-Monad-MultiPass vs free
apecs vs hask
Control-Monad-MultiPass vs mtl
apecs vs extensible-effects
Control-Monad-MultiPass vs safe-exceptions
apecs vs selective