AoC-2021 VS rust-gpu

Compare AoC-2021 vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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AoC-2021 rust-gpu
1 82
0 6,952
- 0.8%
5.1 7.7
over 2 years ago 14 days ago
Rust Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AoC-2021

Posts with mentions or reviews of AoC-2021. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing AoC-2021 and rust-gpu you can also consider the following projects:

zigmod - 📦 A package manager for the Zig programming language.

llama.cpp - LLM inference in C/C++

ReShell - A modern shell language built for the future :rocket:

wgpu - Cross-platform, safe, pure-rust graphics api.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl