Cockatrice VS pataro

Compare Cockatrice vs pataro and see what are their differences.

pataro

A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break! (by SuperFola)
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Cockatrice pataro
85 8
1,462 25
1.4% -
8.6 5.2
5 days ago 6 months ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cockatrice

Posts with mentions or reviews of Cockatrice. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-25.

pataro

Posts with mentions or reviews of pataro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.
  • Sharing Saturday #440
    4 projects | /r/roguelikedev | 12 Nov 2022
    I have started working again on Pataro (GitHub), my modern C++ implementation of the C++ roguelike tutorial on RogueBasin.
  • Pataro II: Pataro Harder
    3 projects | dev.to | 13 Nov 2021
    Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
  • Hacktoberfest 5
    7 projects | dev.to | 4 Nov 2021
    I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
  • Hacktoberfest 4
    6 projects | dev.to | 2 Nov 2021
    On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
  • Hacktoberfest 3
    4 projects | dev.to | 1 Nov 2021
    Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
  • Hacktoberfest 2
    2 projects | dev.to | 31 Oct 2021
    One of the biggest problems I've faced while tackling this has been figuring out the structure of the program. I've never worked on a game before so the structure of how all the different pieces fit together is alien to me, but I've been slowly figuring it out over the past days and weeks. After getting in touch with the developer of (Pataro)[https://github.com/SuperFola/pataro] and reading tutorials on developing with (libtcod)[https://github.com/libtcod/libtcod] I think I have a better idea of how to approach it.
  • Hacktoberfest 1
    2 projects | dev.to | 25 Oct 2021
    This month I'm working on participating in Hacktoberfest, starting with contributing to a roguelike game called Pataro built on the libtcod roguelike development library. I chose to work on adding a serialization mechanism to save the player's progress and so far it's involved a lot of new and challenging processes. I haven't completed my work yet but wanted to start sharing progress on my learning and status.
  • Advices on games' architecture
    1 project | dev.to | 22 Apr 2021
    Note: I implemented this pattern here, and they are executed here.

What are some alternatives?

When comparing Cockatrice and pataro you can also consider the following projects:

tts-deckconverter - Generate card decks for Tabletop Simulator.

Cockatrice - A cross-platform virtual tabletop for multiplayer card games

mage - a Make/rake-like dev tool using Go

electionguard-cpp - A C++ implementation of ElectionGuard specification focused on encryption components.

mage - Magic Another Game Engine

electionguard-ui - ElectionGuard monorepo in React & Typescript consisting of an api client, components, and apps to demonstrate examples of user interface for both voters and election staff.

forge - An unofficial rules engine for the world's greatest card game.

Untitled-Roguelike-Framework - Flexible framework for building turn-based, tile-based games in Unity.

dr4ft - Multiplayer Online MTG Draft and Sealed Simulator

ninja - a small build system with a focus on speed

cereal - A C++11 library for serialization

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.