Cockatrice
pataro
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Cockatrice | pataro | |
---|---|---|
85 | 8 | |
1,462 | 25 | |
1.4% | - | |
8.6 | 5.2 | |
5 days ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cockatrice
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playedh variant for tts?
Check our Cockatrice.
- Looking for advice on budget cEDH
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State of Izzet phoenix
I'd suggest going to any deck browsing site (like https://www.mtggoldfish.com/metagame/pioneer/full#paper) and glancing at the top decks and seeing which one interests you. It's okay to post and ask questions about decks if you're not sure how one works (I personally struggled understanding how legacy control decks can seem to run 0 win conditions but also have no issues winning games for instance). When you find a deck you're interested in you can find a discord for that deck or make a post to ask questions and be sure you want to play it. There are also online tools to help you play for free with any deck like https://cockatrice.github.io/ and similar, so you can try the deck online if you'd like
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Found a way to “play” any kind of deck with friends
Props for your resourcefulness, but you could just use Cockatrice, or XMage.
- Don't Like WoTC? Here's A Site With Unlimited Free Magic!
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Not Magic, not Pokémon: Moonfarmer, our own cardgame!
Go to https://cockatrice.github.io/ and download the software, installing it afterwards;
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Deck.of.cards
Cockatrice can do that, configured for magic by default if i remember correctly. Youll have to cough up image files for different card sets.
There is a client and a server, so not super easy, but not hard if you have any sysadmin experience. I had a server up for almost a year once
https://github.com/Cockatrice/Cockatrice
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[MOM] Invasion of Alara
https://cockatrice.github.io/ - haven't used this too much myself but this one does have built in servers and decent controls
- Queria jogar Magic de forma barata por puro hobby
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I sometimes miss the fun of low-cost Magic, but have realized the hobby is really expensive. Are there any low-cost ways to play?
My favorite is Cockatrice even though you sound like a mostly in person seeking fellow. It is a web application that is like a card game simulator, it plays magic and can auto update to show you card images, doesn't cost a dime and theoretically could play other games like Android Netrunner if you really wanted to, downside is it sometimes changes domains if the authorities try and shut it down, but the last one https://cockatrice.github.io/ has been around a while. also no rules enforcement, but upside is play any format including some weirdness like "bring your own standard" from any era or tiny leaders, the all less than 3 mv commander played 1v1
pataro
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Sharing Saturday #440
I have started working again on Pataro (GitHub), my modern C++ implementation of the C++ roguelike tutorial on RogueBasin.
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Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
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Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
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Hacktoberfest 2
One of the biggest problems I've faced while tackling this has been figuring out the structure of the program. I've never worked on a game before so the structure of how all the different pieces fit together is alien to me, but I've been slowly figuring it out over the past days and weeks. After getting in touch with the developer of (Pataro)[https://github.com/SuperFola/pataro] and reading tutorials on developing with (libtcod)[https://github.com/libtcod/libtcod] I think I have a better idea of how to approach it.
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Hacktoberfest 1
This month I'm working on participating in Hacktoberfest, starting with contributing to a roguelike game called Pataro built on the libtcod roguelike development library. I chose to work on adding a serialization mechanism to save the player's progress and so far it's involved a lot of new and challenging processes. I haven't completed my work yet but wanted to start sharing progress on my learning and status.
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Advices on games' architecture
Note: I implemented this pattern here, and they are executed here.
What are some alternatives?
tts-deckconverter - Generate card decks for Tabletop Simulator.
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
mage - a Make/rake-like dev tool using Go
electionguard-cpp - A C++ implementation of ElectionGuard specification focused on encryption components.
mage - Magic Another Game Engine
electionguard-ui - ElectionGuard monorepo in React & Typescript consisting of an api client, components, and apps to demonstrate examples of user interface for both voters and election staff.
forge - An unofficial rules engine for the world's greatest card game.
Untitled-Roguelike-Framework - Flexible framework for building turn-based, tile-based games in Unity.
dr4ft - Multiplayer Online MTG Draft and Sealed Simulator
ninja - a small build system with a focus on speed
cereal - A C++11 library for serialization
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.