pataro VS ninja

Compare pataro vs ninja and see what are their differences.

pataro

A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break! (by SuperFola)

ninja

a small build system with a focus on speed (by ninja-build)
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pataro ninja
8 51
25 10,591
- 1.7%
5.2 8.5
6 months ago 2 days ago
C++ C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pataro

Posts with mentions or reviews of pataro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.
  • Sharing Saturday #440
    4 projects | /r/roguelikedev | 12 Nov 2022
    I have started working again on Pataro (GitHub), my modern C++ implementation of the C++ roguelike tutorial on RogueBasin.
  • Pataro II: Pataro Harder
    3 projects | dev.to | 13 Nov 2021
    Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
  • Hacktoberfest 5
    7 projects | dev.to | 4 Nov 2021
    I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
  • Hacktoberfest 4
    6 projects | dev.to | 2 Nov 2021
    On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
  • Hacktoberfest 3
    4 projects | dev.to | 1 Nov 2021
    Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
  • Hacktoberfest 2
    2 projects | dev.to | 31 Oct 2021
    One of the biggest problems I've faced while tackling this has been figuring out the structure of the program. I've never worked on a game before so the structure of how all the different pieces fit together is alien to me, but I've been slowly figuring it out over the past days and weeks. After getting in touch with the developer of (Pataro)[https://github.com/SuperFola/pataro] and reading tutorials on developing with (libtcod)[https://github.com/libtcod/libtcod] I think I have a better idea of how to approach it.
  • Hacktoberfest 1
    2 projects | dev.to | 25 Oct 2021
    This month I'm working on participating in Hacktoberfest, starting with contributing to a roguelike game called Pataro built on the libtcod roguelike development library. I chose to work on adding a serialization mechanism to save the player's progress and so far it's involved a lot of new and challenging processes. I haven't completed my work yet but wanted to start sharing progress on my learning and status.
  • Advices on games' architecture
    1 project | dev.to | 22 Apr 2021
    Note: I implemented this pattern here, and they are executed here.

ninja

Posts with mentions or reviews of ninja. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-26.
  • TypeScript's Successor is Waiting, and You'll Never Want to Turn Back
    1 project | dev.to | 29 Jan 2024
    Under the hood, Rescript uses a build system called Ninja. Ninja is similar to Make, but cross-platform and more minimal/performant.
  • Using Make – writing less Makefile
    6 projects | news.ycombinator.com | 26 Dec 2023
  • Ask HN: What outdated tech are you still using and are perfectly happy with?
    1 project | news.ycombinator.com | 18 Oct 2023
    Really? I thought most new projects were switching to ninja[^1] and have never used it.

    [^1]: https://ninja-build.org/

  • What was used to build C++ programs before Cmake?
    5 projects | /r/cpp_questions | 5 Jul 2023
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    warning: Starting with the September 2023 release, the default triplet for vcpkg libraries will change from x86-windows to the detected host triplet (x64-windows). To resolve this message, add --triplet x86-windows to keep the same behavior. Computing installation plan... The following packages will be built and installed: * egl-registry:x86-windows -> 2022-09-20 glew:x86-windows -> 2.2.0#3 * opengl:x86-windows -> 2022-12-04#3 * opengl-registry:x86-windows -> 2022-09-29#1 * vcpkg-cmake:x64-windows -> 2023-05-04 * vcpkg-cmake-config:x64-windows -> 2022-02-06#1 Additional packages (*) will be modified to complete this operation. Detecting compiler hash for triplet x86-windows... A suitable version of powershell-core was not found (required v7.2.11) Downloading portable powershell-core 7.2.11... Downloading powershell-core... https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip->C:\vcpkg\downloads\PowerShell-7.2.11-win-x86.zip Downloading https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip Extracting powershell-core... error: while detecting compiler information: The log file content at "C:\vcpkg\buildtrees\detect_compiler\stdout-x86-windows.log" is: -- Downloading https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-win.zip -> ninja-win-1.10.2.zip... -- Configuring x86-windows CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message): Command failed: C:/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe -v Working Directory: C:/vcpkg/buildtrees/detect_compiler/x86-windows-rel/vcpkg-parallel-configure Error code: 1 See logs for more information: C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-rel-CMakeCache.txt.log C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-out.log
  • Installer script for CMake, Ninja, and Meson
    4 projects | /r/bash | 1 Jun 2023
    I thought I would share my custom installer script for the latest GitHub versions of CMake, Ninja, and Meson.
  • Building and Running Pidgin and Finch 3
    3 projects | dev.to | 6 May 2023
    Now that you have your build system all generated you can go ahead and build everything. By default Meson will use Ninja as the build tool. Ninja is similar to Make but much much faster. You can also generate additional build systems but that's outside of the scope of this post.
  • Is there any way to configure my project so I can work on it on both Windows and MacOS?
    2 projects | /r/sdl | 16 Apr 2023
    There are also some other tools like https://ninja-build.org/ that you might prefer using instead
  • Bitdefender blocked Explorer.exe and Ninja.exe has been quarantined
    1 project | /r/antivirus | 16 Feb 2023
    I got Ninja from https://github.com/ninja-build/ninja, latest release. I'm assuming this is a false positive?
  • Just: A Command Runner
    27 projects | news.ycombinator.com | 9 Jan 2023
    Oh excellent, then better (and more portable!) tools are available:

    http://pants.build

    https://ninja-build.org

    https://buck.build

    and, if you hate yourself: https://bazel.build

What are some alternatives?

When comparing pataro and ninja you can also consider the following projects:

Cockatrice - A cross-platform virtual tabletop for multiplayer card games

meson - The Meson Build System

Cockatrice - A cross-platform virtual tabletop for multiplayer card games

SCons

electionguard-cpp - A C++ implementation of ElectionGuard specification focused on encryption components.

Bazel - a fast, scalable, multi-language and extensible build system

electionguard-ui - ElectionGuard monorepo in React & Typescript consisting of an api client, components, and apps to demonstrate examples of user interface for both voters and election staff.

Invoke - Pythonic task management & command execution.

Untitled-Roguelike-Framework - Flexible framework for building turn-based, tile-based games in Unity.

BitBake - The official bitbake Git is at https://git.openembedded.org/bitbake/. Do not open issues or file pull requests here.

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

PyBuilder - Software build automation tool for Python.