CnC_Remastered_Collection
re3
CnC_Remastered_Collection | re3 | |
---|---|---|
22 | 4 | |
18,058 | 83 | |
0.0% | - | |
0.0 | 2.6 | |
over 1 year ago | about 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
re3
- Mom i need Windows 10; We have Win10 at home:
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Help me test GTA port to PPC
That's good. The only thing I'd like some help with right now are two OpenGL functions - check my other comment in this thread - which are used in the shader code: gl3shader.cpp. These functions only appear in OpenGL 3.1 and to make the game run under era Apple hardware it'd have to get down to 2.0.
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Does RG351P run gta3, vice city, and 007 remastered?
Seems like the Re3 (GTA III re source) is back up on github https://github.com/Starman0620/re3
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Take Two issues DMCA takedown of reverse engineered GTA 3/Vice City
Backup / Cloned
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
cannonball - Cannonball: An Enhanced OutRun Engine
proposals - Tracking WebAssembly proposals
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
ra2 - A Red Alert 2 mod for the OpenRA game engine
viewtouch - ViewTouch Point of Sale (PoS) - official
hostile-takeover - Open Source Real Time Strategy game based on Warfare Incorporated