CnC_Remastered_Collection
CommandAndConstruct
CnC_Remastered_Collection | CommandAndConstruct | |
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22 | 5 | |
18,058 | 86 | |
0.0% | - | |
0.0 | 6.5 | |
over 1 year ago | 5 months ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
CommandAndConstruct
- How to smooth and spread A* paths for an RTS
- RTS devlog #6: 1000 units bandwidth
- GitHub - AshleyScirra/CommandAndConstruct: An open-development real-time strategy (RTS) game project made in Construct.
- Open development RTS game coded in JavaScript
- Follow my open development RTS game written in JavaScript with Construct
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
ZzFX - A Tiny JavaScript Sound FX System
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
proposals - Tracking WebAssembly proposals
melonJS - a fresh, modern & lightweight HTML5 game engine
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
spring - A powerful free cross-platform RTS game engine
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]