CommandAndConstruct
An open-development multiplayer real-time strategy (RTS) game project made in Construct. (by AshleyScirra)
spring
A powerful free cross-platform RTS game engine (by beyond-all-reason)
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CommandAndConstruct | spring | |
---|---|---|
5 | 16 | |
87 | 166 | |
- | 7.8% | |
6.5 | 9.9 | |
5 months ago | 2 days ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CommandAndConstruct
Posts with mentions or reviews of CommandAndConstruct.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-31.
- How to smooth and spread A* paths for an RTS
- RTS devlog #6: 1000 units bandwidth
- GitHub - AshleyScirra/CommandAndConstruct: An open-development real-time strategy (RTS) game project made in Construct.
- Open development RTS game coded in JavaScript
- Follow my open development RTS game written in JavaScript with Construct
spring
Posts with mentions or reviews of spring.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-18.
-
OpenRA – Classic strategy games rebuilt for the modern era
Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring
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How to build the game from source?
If you want to develop the engine https://github.com/beyond-all-reason/spring, checkout GitHub wiki of that repository which contains compile instructions with docker, without and for MSVC setup.
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What is your Reason for "Beyond all Reasons" existence
Many current BAR developers are old BA devs. Many old BA players are current BAR players. Then also the engine fork happened (Recoil) (https://github.com/beyond-all-reason/spring) for similar reason as above, and Recoil+BAR currently receive the most active development, with other Spring RTS games like Zero-K also migrating to Recoil.
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offline lan :(
All is about providing a correct start script for each player: https://github.com/beyond-all-reason/spring/blob/BAR105/doc/StartScriptFormat.txt
- Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.
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Played BAR tonight
Yes, it's using continuously developed fork (https://github.com/beyond-all-reason/spring) of the Spring RTS engine.
- Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
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How to smooth and spread A* paths for an RTS
Well, my personal preference is for Zero-K/Spring, because I actually like micro :
http://zero-k.info/
But BAR/Spring seems like it would fit you better (it's also the closest of them to TA, which is otherwise a bit old these days) :
https://www.beyondallreason.info/
(BAR used to stand for Balanced Annihilation Reloaded, while Zero-K used to be called Complete Annihilation.)
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What old video games do still hold up?
Still a number of active projects where the game (or variations of it) are being played. Check out Beyond All Reason
- RTS games for lan
What are some alternatives?
When comparing CommandAndConstruct and spring you can also consider the following projects:
ZzFX - A Tiny JavaScript Sound FX System
OpenRA-Install-Guide - A complete installation guide including the music missing from the OpenRA Dune 2000 mod
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
downlords-faf-client - Official client for Forged Alliance Forever