CnC_Remastered_Collection
0ad
CnC_Remastered_Collection | 0ad | |
---|---|---|
22 | 142 | |
18,058 | 2,657 | |
0.0% | 0.9% | |
0.0 | 9.1 | |
over 1 year ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
0ad
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Lessons from Open-Source Game Projects
0. A.D. - RTS. C++, C
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Finally found an AOE alternative with online multiplayer – The Fertile Crescent!
We play 0 A.D. when we're together under one roof — it's a top-notch game, I highly recommend it, but I haven't been able to get non-local online multiplayer to work with it.
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Dungeon KeeperFX 1.0.0 has been released
Here is another one:
https://play0ad.com/
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Ad announces retirement of John M. Burns
For the unenlightened:
2000 A.D. is a British comic magazine; not to be mistaken with 0 A.D., the FOSS strategy game: https://play0ad.com
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Looking for a game I can play with my students
0 A.D. - been a long time since I played but it was pretty good and I think it's still free. Can't remember if it has multiplayer though but I think so.
- PSA, si quieren un buen RTS estilo Age of Empires. 0ad es totalmente gratis y es excelente (screenshots de gameplay en el post)
- 0AD, an open source historical RTS in development for 22 years
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Ad, an open source historical RTS in development for 22 years
28,827 commits. GitHub mirror of the code:
https://github.com/0ad/0ad
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
proposals - Tracking WebAssembly proposals
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
crawl - Dungeon Crawl: Stone Soup official repository
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.