Client-Side-Prediction
crystalorb
Client-Side-Prediction | crystalorb | |
---|---|---|
1 | 1 | |
100 | 210 | |
- | - | |
0.0 | 3.2 | |
about 1 year ago | over 2 years ago | |
C# | Rust | |
MIT License | GNU General Public License v3.0 or later |
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Client-Side-Prediction
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Client side prediction using Mirror, how?
https://github.com/GiovanniZambiasi/Client-Side-Prediction may be a good starting point.
crystalorb
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Looking for help deciding which library to use for networking
crystalorb: an attempt to build higher-level concepts on top of laminar.
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
laminar - A simple semi-reliable UDP protocol for multiplayer games
Mirror - #1 Open Source Unity Networking Library
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
UnitySimpleTCPNetwork - Simple chat app using tcp network in unity.