Celeste
OpenTTD
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Celeste | OpenTTD | |
---|---|---|
49 | 249 | |
3,100 | 5,927 | |
- | 3.9% | |
0.0 | 9.9 | |
over 1 year ago | 6 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Celeste
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Pico 8 in other software
Aha, found it! They opened sourced the C# version https://github.com/NoelFB/Celeste/tree/master/Source/PICO-8
- NoelFB/Celeste some source code for Celeste [C#, Not-Godot]
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Gamedev from Scratch 1: Scaffolding
forget TDD when you make a game, you want fast iteration time at all cost, gameplay is king, if you can't nail it fast enough, you'll make a bad game that is not fun
it's all about the feeling
Celeste's player class: https://github.com/NoelFB/Celeste/blob/master/Source/Player/...
https://store.steampowered.com/app/504230/Celeste/
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Just trying to recreate Madeline's sprite in Aseprite, does anyone know how to improve it? :)
check this out! both the readme and maddy's article that's linked towards the bottom, as well as the player.cs source code that is included. might be some decent resources
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I am lost with all these coding principles and patterns
Keep in mind, the Celeste player controller is one single file of 5400+ lines of code.
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Godot 4 editor stuttering with midly long scripts, why?
So Celeste devs are shit at planning and have very poor code https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
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Awesome platformers/metroidvanias with published source code?
Celeste's source code is available in github :D https://github.com/NoelFB/Celeste It's a LOT of code, but some stuff in there helped me out creating momentum mechanics for a project recently.
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I'm not making any progress because I'm too focused to think of the best way to approach things
Look at Celeste's Player.cs. Incredible games can (and often do) ship with messy code. Also read the readme where they discuss how they both agree and disagrees with criticism their massive file's received (look up the thread in this sub for a lot of it).
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In games such as Celeste, Super Meat Boy, Hollow Knight, etc, is the character's horizontal acceleration constant, exponential, or logarithmic?
They dropped the controller script for Celeste. 5400 lines of tuning and refining to get everything right. https://github.com/NoelFB/Celeste
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How did Sonic Adventure interpret input when running on walls/ceilings?
There's actually a README now, that does say it's probably messier than it should be and includes more cutscene logic than it should.
OpenTTD
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Lessons from Open-Source Game Projects
OpenTTD - Open source simulation game based upon Transport Tycoon Deluxe. C++, SDL2
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Noise limit: yes
https://github.com/OpenTTD/OpenTTD/pull/11565 for reference.
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6 free games updated in the last 60 days
#6 - OpenTTD - Transport Tycoon Deluxe... with multiplayer.... it has the most Win98 Interface, but once you get past that... this is the best and most amazing free sim tycoon game you will ever find.
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Love the game, but- I dont have 30$
OpenTTD is awesome and comes up quite often if you search for "free alternative" in this sub.
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Is there any similar games to factorio
OpenTTD is quite similar and free. (Free as in freedom and free as in beer.)
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A similar game to factorio
Probably not nearly as complex and a bit different, but: OpenTTD
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Looking for the code pack that allows people to buy out each other's companies
Not for long: https://github.com/OpenTTD/OpenTTD/pull/10709
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tell me a native linux game that is not a poor port and maintained well
Open Transport Tycoon Deluxe https://www.openttd.org/
- OpenTTD 13.2.1 Hotfix already out
What are some alternatives?
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
simutrans - Mirror of Simutrans SVN Repository
2d-platformer-controller - Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
openmw-android - OpenMW for Android
Godot - Godot Engine – Multi-platform 2D and 3D game engine
devilutionX - Diablo build for modern operating systems
godex - Godex is a Godot Engine ECS library.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.