In games such as Celeste, Super Meat Boy, Hollow Knight, etc, is the character's horizontal acceleration constant, exponential, or logarithmic?

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  • Celeste

    Discontinued Celeste Bugs & Issue Tracker + some Source Code

  • Also Celeste’s Player.cs is on GitHub. Not the whole game, just the one file, but I think it has all the player movement in it. Could be mistaken.

  • monocle-engine

    Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."

  • JamesMcMahon/monocle-engine: Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code." I think this is part of the basis for the Celeste game source code. Maybe you'll find what you're looking there, I don't know, I haven't looked so you can enjoy all the fun of digging yourself.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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