CavalierContours
Delaunator-GDScript
CavalierContours | Delaunator-GDScript | |
---|---|---|
3 | 2 | |
371 | 79 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 29 days ago | |
C++ | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CavalierContours
-
What can you make with C++?
This is the library: https://github.com/jbuckmccready/CavalierContours
-
Need help to understand c++ library
Yeah, thats about the things that i cant learn quickly by myself. Anyway, is there any case that the library author put up header in .cpp rather than .h? In this https://github.com/jbuckmccready/CavalierContours
-
New 2D computational geometry library
Sometimes they are called "polylines (or polygons) with bulges" e.g. in AutoCAD. See also https://github.com/jbuckmccready/CavalierContours for a desription and an offset algorithm implemented in C++ and Qt.
Delaunator-GDScript
-
How can I get started with terrain generation on Spherical objects?
Alternatively, if you do want to play with the delaunay/voronoi sphere, I would recommend giving yourself a week to play with delaunay/voronoi on a plane first, using Delaunator-GDScript. It takes some getting used to. I think I spent three weeks on just the geometry (in Delaunator-Javascript) before attempting terrain generation. Then you'll be able to wrap it onto a sphere. The good news is that most of the hard work is getting it working on a plane, and then the sphere is not much more work.
-
Creating a glass destruction transition using Delaunator-GDScript and Godot
I whilst searching for how to create destructible objects in Godot, I found Delaunator-GDScript I used it to create the really nice transition shown above. I'll show you how to create it in this. First download Delaunator.gd from the repository and place it in your project folder. Create a new Singleton with a Canvas Layer as it's root node , then add a script to it.
What are some alternatives?
Wykobi - Wykobi C++ Computational Geometry Library https://www.wykobi.com
earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
homog2d - C++ 2D geometry library, handles points, lines, polylines, planar transformations (and other primitives), using homogeneous coordinates. Provided with complete manual and samples.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
OCCT - Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
surfacer - AI and pathfinding for 2D-platformers in Godot.
Image2CAD - An application to translate raster image of CAD drawing sheet to a user editable DXF format.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
clairvoyance - Visualize the virtual address space of a Windows process on a Hilbert curve.
game-base-2D - A base structure for polished 2D games in Godot 4
static_aabb2d_index - Fast static 2D axis aligned bounding box index
delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points