Delaunator-GDScript VS godot-3-demos

Compare Delaunator-GDScript vs godot-3-demos and see what are their differences.

Delaunator-GDScript

A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points. (by hiulit)

godot-3-demos

Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+ (by GDQuest)
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Delaunator-GDScript godot-3-demos
2 7
79 1,762
- -
0.0 0.0
about 2 months ago 11 months ago
GDScript GDScript
MIT License MIT License
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Delaunator-GDScript

Posts with mentions or reviews of Delaunator-GDScript. We have used some of these posts to build our list of alternatives and similar projects.
  • How can I get started with terrain generation on Spherical objects?
    1 project | /r/proceduralgeneration | 18 Apr 2022
    Alternatively, if you do want to play with the delaunay/voronoi sphere, I would recommend giving yourself a week to play with delaunay/voronoi on a plane first, using Delaunator-GDScript. It takes some getting used to. I think I spent three weeks on just the geometry (in Delaunator-Javascript) before attempting terrain generation. Then you'll be able to wrap it onto a sphere. The good news is that most of the hard work is getting it working on a plane, and then the sphere is not much more work.
  • Creating a glass destruction transition using Delaunator-GDScript and Godot
    1 project | /r/u_grimofender | 22 Mar 2022
    I whilst searching for how to create destructible objects in Godot, I found Delaunator-GDScript I used it to create the really nice transition shown above. I'll show you how to create it in this. First download Delaunator.gd from the repository and place it in your project folder. Create a new Singleton with a Canvas Layer as it's root node , then add a script to it.

godot-3-demos

Posts with mentions or reviews of godot-3-demos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-12.
  • Please help outdated codes
    1 project | /r/godot | 1 Aug 2022
  • Make set of units follow each other in train-like manner
    2 projects | /r/godot | 12 Apr 2022
    Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
  • Is Godot a good engine to teach in CS classes (K12) ?
    3 projects | /r/godot | 17 Mar 2022
    I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
  • Deema's back, tell a friend
    1 project | /r/godot | 10 Nov 2021
    GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
  • A little help with a star
    1 project | /r/godot | 9 Nov 2021
    Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
  • Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
    1 project | /r/godot | 2 May 2021
    Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
  • How do I make a health and damage system?
    1 project | /r/godot | 20 Feb 2021
    Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.