CIS-565-Final-VR-Raytracer VS Vulkan-glTF-PBR

Compare CIS-565-Final-VR-Raytracer vs Vulkan-glTF-PBR and see what are their differences.

CIS-565-Final-VR-Raytracer

Real-time Global Illumination with Vulkan Ray Tracing API (by IwakuraRein)

Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models (by SaschaWillems)
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CIS-565-Final-VR-Raytracer Vulkan-glTF-PBR
1 5
80 881
- -
10.0 5.3
over 1 year ago 3 days ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CIS-565-Final-VR-Raytracer

Posts with mentions or reviews of CIS-565-Final-VR-Raytracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-18.
  • Pathtracing in Vulkan
    3 projects | /r/vulkan | 18 Dec 2022
    There's a lot of useful links in this thread already. I will add this code I found recently: Real-time Global Illumination with Vulkan Ray Tracing API.

Vulkan-glTF-PBR

Posts with mentions or reviews of Vulkan-glTF-PBR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-23.

What are some alternatives?

When comparing CIS-565-Final-VR-Raytracer and Vulkan-glTF-PBR you can also consider the following projects:

WickedEngine - 3D engine with modern graphics

vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

glTF-Sample-Models - glTF Sample Models

QuollEngine - Quoll engine

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

PBR-Shaders - Standard PBR shader written in Unity Cg

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2