BrogueLite
panspermia
BrogueLite | panspermia | |
---|---|---|
25 | 3 | |
21 | 3 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
C | Python | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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BrogueLite
- Brogue Lite is now up-to-date with CE 1.11.1, if you wanna try it.
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Is Rapid Easier Than CE?
If you're looking for an easy version of Brogue my favorite to this day is still Brogue Lite, unfortunately not up to date to the last CE version but I love it:https://github.com/HomebrewHomunculus/BrogueLite
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Desperately looking for something that clicks in this genre
Also, since you've mentioned that you really like to react to what your enemies might to, I must recommend you play the "BrogueLite" (https://github.com/HomebrewHomunculus/BrogueLite) version of the game, since it makes some very welcome changes to the vanilla game if you don't like to be manipulating RNG that much (the most important change is that it eliminates completely the identification minigame).
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Are there variants of the big RLs without ID minigames and/or shorter dungeons?
There's also Brogue Lite, a version of Brogue that removes identification and "cursed crap" items. I like it pretty well - it does a good job removing Brogue's horrifically ritualized early game, aka "try your potions while standing on your head in pool of water..."
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Sharing Saturday #378
And the old repository can still be found here: https://github.com/HomebrewHomunculus/BrogueLite/releases/tag/v1.9.3-hotfix-2
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How much does it matter what OS I use for 2D game development?
For compiling? Nope, I've built a MacOS executable of a game using Github Actions (in addition to the Win and Linux versions).
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Sharing Saturday #367
Download
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Sharing Saturday #364
No new code, but I've been creating QoL issues for the backlog. I think colour-coded item names will be really great - no more hunting in your inventory for that strength potion. Showing stat requirements in red if you don't meet them will make inventory juggling faster as well.
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Sharing Saturday #363
GitHub
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Sharing Saturday #362
GitHub | Twitter | Blog
panspermia
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
What are some alternatives?
roguelike - A stealth roguelike in development phase.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
brogue-android-port - Brogue Android Port
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
BareE - A code first game development framework written in C# using dot net core 5
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
react-roguelike - A roguelike game built with React and TypeScript.
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.
innit - A roguelike game where you play a micro organism inside a larger organism!