BlueRetroHW
BlueRetro
BlueRetroHW | BlueRetro | |
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6 | 96 | |
41 | 1,180 | |
- | - | |
4.2 | 9.0 | |
21 days ago | 12 days ago | |
Shell | C | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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BlueRetroHW
- BlueRetro: Multiplayer Bluetooth controllers adapter for retro game consoles
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USB controller to PlayStation 2 adapter
I still play my PS2, but I used a esp32 to make a Bluetooth adapter for it so I can use my 8bitdo controller. https://github.com/darthcloud/BlueRetro
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Have I missed anything on this list of mods/refurbishments for a new Dreamcast owner?
Controllers - Not really a mod per se, but I'm going to build a BlueRetro adapter for the Dreamcast. I'm using the internal adapter on my GameCube and it's the coolest mod I've done. I'm also using the "core" and dongle on my PS2 and it also works great (minus pressure sensitive buttons). I know I'll need one Dreamcast controller connected to use a VMU, but being able to cheaply use modern controllers on retro consoles while maintaining virtually all functionality is just so cool to me (though I'm aware some people will see this as blasphemous).
- Blue retro information
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No-solder build of 4-player wireless Bluetooth dongle using BlueRetro. Simple guide in comments.
Referencing this schematic from BlueRetro, connect the 5V from player 1's extension cable to the 5V pin on the ESP32. Player 1's DATA line (labeled IO19) in the schematic, should be connected to the pin labeled 19 on the ESP32. (The labels from BlueRetro align with the pin labels on the actual ESP32 -- at least the one I bought from Mouser does). Connect the combined GND line for Player 1 to any of the GND pins on the ESP32. Leave the remaining lines (3V3 and the Pin 5 if it exists) disconnected.
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Does any company make a good wireless controller for GameCube?
Refer to this schematic on how to connect the wires of each extension cable to the ESP32 module. The main signals are IO19 (player 1), IO5 (player 2), IO26 (player 3), and IO27 (player 4). For each player, only the IO lines will be connected to the ESP32. Additionally, only one single 5V line (from player 1) will supply power to the ESP32, and likewise for the combined GND(x2)/SHIELD from player 1. The GND(x2)/SHIELD wires for the remaining players can also be connected to the ESP32, however there are only a total of three GND pins on the ESP32. So if you are using the no-solder approach, just leave the one for player 4 disconnected (it's only purpose is to provide GND for the ESP32, which is taken care of by player 1 already, with redundancy from players 2 and 3 if you connect those to the remaining GND spots). Connecting the extra GND(x2)/SHIELD just keeps the wires from being a big mess (we are already leaving the 3V3 and pin 5 lines disconnected).
BlueRetro
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Family room by day... Modded retro gaming cave by night
SNES: FX Pak Pro, Internal BlueRetro mod (BT controllers), Voultar's RGB bypass, Recap. N64: Everdrive x7, Tim's RGB mod, Noctua fan, Recap. GC: PicoBoot, LaserBear's internal BlueRetro mod (BT controllers). PS1: xStation, Internal BlueRetro mod (BT controllers), Pico PSU + Noctua fan, Recap. PS2: Ultraslim mod with SD card reader in top Fat PS3: This is actually a sleeper PC with a GTX 1060 and a Ryzen 5 2600 for emulation purposes.
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The Dirty Cube - Hazardously Fun
Read this
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4p wireless Mario Kart anyone? (Re-cap + Tim’s RGB mod)
I do plan to do an internal BlueRetro mod at some point (so I'll be able to connect controllers without dongles) but I'm waiting til this issue is hopefully fixed.
- 8bitmods Blueretro N64 wireless adaptor is sold out - are the AliExpress ones similar?
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Do you guys think $200 is a fair price for modded GC. it's got Picoboot, bluetooth on all 4 ports, and a custom RGB led mod I made myself that changes between 20 colors.
best i could figure out is that he did this. https://github.com/darthcloud/BlueRetro/wiki/BlueRetro-DIY-Build-Instructions maybe there is something better?
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Using a 360 controller with Nintendont?
https://github.com/darthcloud/BlueRetro This is the GitHub page with tons of different links to different sellers. I would try my chances there.
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My Dreamcast with built-in Blueretro :)
It’s already available and fairly easy to build yourself: https://github.com/darthcloud/BlueRetro
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PS1 internal BlueRetro mod update (port status LEDs & multi-tap support - details in comments)
This issue is documented on the BlueRetro github, where it is the 5th-oldest reported bug, as well as by far the most commented. This issue has been known for at least a year and a half. Will's Console Modifications used to have this bug listed on the UnoRetro page, but they removed it - even though the bug still hasn't been fixed - which means you have to use the Internet Wayback Machine to verify on an old version of their website that they knew about it.
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Look Ma! No dongles! ... Internal BlueRetro for wireless controllers
The official BlueRetro docs have great instruction on how to install the code and pair controllers, but for internal installs I'd recommend nostalgic-influences wiring diagram.png) if you're like me and have trouble reading electrical schematics.
- Look Ma! No Dongles! ... (internal BlueRetro PS1 install)
What are some alternatives?
RetroRosetta - RetroRosetta available now, a modular Bluetooth controller adaptor for retro systems, avoiding e-waste and tackling accessibility issues
GIMX - The GIMX software.
PicoMemcard - Emulating PSX Memory Card (or controller) using a Raspberry Pi Pico
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices
ps2-pi-pad - USB controller to PlayStation 2 adapter with Raspberry Pi
PlayStation-1-Reset-Mod - PlayStation 1 Controller Reset mod
RoverController - LoRa/WiFi remote controller for driving my rover
esp-jumpstart - Jumpstart from concept to production
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
OpenEmu-BIOS - OpenEmu BIOS Pack
OPNpool - Integrates the functionality of a Pentair pool controller into the smart home using ESP32 SoC.
libogc - C Library for Wii and Gamecube homebrew