BlueRetroHW

Kicad for BlueRetro project (by darthcloud)

BlueRetroHW Alternatives

Similar projects and alternatives to BlueRetroHW

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better BlueRetroHW alternative or higher similarity.

BlueRetroHW reviews and mentions

Posts with mentions or reviews of BlueRetroHW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • BlueRetro: Multiplayer Bluetooth controllers adapter for retro game consoles
    1 project | news.ycombinator.com | 20 Mar 2024
  • USB controller to PlayStation 2 adapter
    3 projects | /r/raspberry_pi | 3 Apr 2023
    I still play my PS2, but I used a esp32 to make a Bluetooth adapter for it so I can use my 8bitdo controller. https://github.com/darthcloud/BlueRetro
  • Have I missed anything on this list of mods/refurbishments for a new Dreamcast owner?
    1 project | /r/dreamcast | 22 Jan 2023
    Controllers - Not really a mod per se, but I'm going to build a BlueRetro adapter for the Dreamcast. I'm using the internal adapter on my GameCube and it's the coolest mod I've done. I'm also using the "core" and dongle on my PS2 and it also works great (minus pressure sensitive buttons). I know I'll need one Dreamcast controller connected to use a VMU, but being able to cheaply use modern controllers on retro consoles while maintaining virtually all functionality is just so cool to me (though I'm aware some people will see this as blasphemous).
  • Blue retro information
    1 project | /r/Gamecube | 1 Sep 2022
  • No-solder build of 4-player wireless Bluetooth dongle using BlueRetro. Simple guide in comments.
    3 projects | /r/Gamecube | 27 Aug 2022
    Referencing this schematic from BlueRetro, connect the 5V from player 1's extension cable to the 5V pin on the ESP32. Player 1's DATA line (labeled IO19) in the schematic, should be connected to the pin labeled 19 on the ESP32. (The labels from BlueRetro align with the pin labels on the actual ESP32 -- at least the one I bought from Mouser does). Connect the combined GND line for Player 1 to any of the GND pins on the ESP32. Leave the remaining lines (3V3 and the Pin 5 if it exists) disconnected.
  • Does any company make a good wireless controller for GameCube?
    2 projects | /r/Gamecube | 25 Aug 2022
    Refer to this schematic on how to connect the wires of each extension cable to the ESP32 module. The main signals are IO19 (player 1), IO5 (player 2), IO26 (player 3), and IO27 (player 4). For each player, only the IO lines will be connected to the ESP32. Additionally, only one single 5V line (from player 1) will supply power to the ESP32, and likewise for the combined GND(x2)/SHIELD from player 1. The GND(x2)/SHIELD wires for the remaining players can also be connected to the ESP32, however there are only a total of three GND pins on the ESP32. So if you are using the no-solder approach, just leave the one for player 4 disconnected (it's only purpose is to provide GND for the ESP32, which is taken care of by player 1 already, with redundancy from players 2 and 3 if you connect those to the remaining GND spots). Connecting the extra GND(x2)/SHIELD just keeps the wires from being a big mess (we are already leaving the 3V3 and pin 5 lines disconnected).
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    www.saashub.com | 24 Apr 2024
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Stats

Basic BlueRetroHW repo stats
6
40
4.2
9 days ago

darthcloud/BlueRetroHW is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of BlueRetroHW is Shell.


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