BlenderUSDHydraAddon VS arras4_core

Compare BlenderUSDHydraAddon vs arras4_core and see what are their differences.

BlenderUSDHydraAddon

This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra. (by GPUOpen-LibrariesAndSDKs)
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BlenderUSDHydraAddon arras4_core
4 1
350 7
1.4% -
6.9 4.7
5 months ago 2 months ago
Python C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlenderUSDHydraAddon

Posts with mentions or reviews of BlenderUSDHydraAddon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!

    https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...

  • What Blender needs to become more appealing to the Film Industry
    1 project | /r/blender | 3 Oct 2022
    USD and MaterialX are some open projects that needs integration in Blender ASAP. I know AMD is working on an add-on that let's you have USD Hydra in Blender but is far from what it can provide. I think it needs more focus and blender developers to work together to implement it in the main branch.
  • Blender artist: ok
    1 project | /r/blender | 17 Aug 2022
    Anyway, it will be supported thanks to addons: https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
  • Blender 3.0 takes support for AMD GPUs to the next level
    5 projects | news.ycombinator.com | 16 Nov 2021
    Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.

    Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.

arras4_core

Posts with mentions or reviews of arras4_core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?

    Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...

    [1]: https://github.com/dreamworksanimation/arras4_core

    [2]: https://github.com/dreamworksanimation/arras4_node

    [3]: https://github.com/dreamworksanimation/arras_render

What are some alternatives?

When comparing BlenderUSDHydraAddon and arras4_core you can also consider the following projects:

openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

arras4_node

rd-blender-docker - A collection of Docker containers for running Blender headless or distributed ✨

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

vuh - Vulkan compute for people

arras_render

BlenderUSDHydraA

LoL - LuxCoreRender online asset library

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧