BlenderUSDHydraAddon
rd-blender-docker
BlenderUSDHydraAddon | rd-blender-docker | |
---|---|---|
4 | 2 | |
350 | 409 | |
0.3% | 0.0% | |
6.9 | 0.0 | |
5 months ago | over 1 year ago | |
Python | Python | |
Apache License 2.0 | Apache License 2.0 |
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BlenderUSDHydraAddon
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DreamWorks releases OpenMoonRay source code
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
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What Blender needs to become more appealing to the Film Industry
USD and MaterialX are some open projects that needs integration in Blender ASAP. I know AMD is working on an add-on that let's you have USD Hydra in Blender but is far from what it can provide. I think it needs more focus and blender developers to work together to implement it in the main branch.
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Blender artist: ok
Anyway, it will be supported thanks to addons: https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
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Blender 3.0 takes support for AMD GPUs to the next level
Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.
Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.
rd-blender-docker
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Does anyone know where the project setting is to disable blend file import? I'm compiling in a Docker instance online, so I won't be connecting Blender for the time being. Searching "blender" in the project settings doesn't bring up anything, but the warning implies that there is a setting for this.
I see you solved the issue but you can add blender to docker.
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Watchtower – Blender Studio
I'm so curious, what does the NYT use Blender for?
The repo doesn't have much context: https://github.com/nytimes/rd-blender-docker
What are some alternatives?
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
zoomrec - Record Zoom meetings automatically in headless docker container with Python and FFmpeg
arras4_node
BlenderProc - A procedural Blender pipeline for photorealistic training image generation
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
armory - 3D Engine with Blender Integration
vuh - Vulkan compute for people
Bforartists - Bforartists is a fork of the popular 3D software Blender, with the goal to improve the UI.
arras4_core
RadeonProRenderBlenderAddon - This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
arras_render
BlenderUSDHydraA