Bialetti VS SimpleUnityTCP

Compare Bialetti vs SimpleUnityTCP and see what are their differences.

Bialetti

A Java TCP/UDP server-side and client-side library/framework (by Alessandro-Salerno)

SimpleUnityTCP

🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved. (by EricBatlle)
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Bialetti SimpleUnityTCP
1 1
5 49
- -
0.0 0.0
over 1 year ago almost 3 years ago
Java C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bialetti

Posts with mentions or reviews of Bialetti. We have used some of these posts to build our list of alternatives and similar projects.

SimpleUnityTCP

Posts with mentions or reviews of SimpleUnityTCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

What are some alternatives?

When comparing Bialetti and SimpleUnityTCP you can also consider the following projects:

CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

TLS Channel - A Java library that implements a ByteChannel interface over SSLEngine, enabling easy-to-use (socket-like) TLS for Java applications.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Convexa-Client - A chat with thematic rooms in which you are associated with users in the same room in a random way. The client is realized in Android and the multiclient server in C.

Mirror - #1 Open Source Unity Networking Library

BedrockFramework - High performance, low level networking APIs for building custom servers and clients.

ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics

zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

QTcpSocket - A simple Qt client-server TCP architecture to transfer data between peers

UnitySimpleTCPNetwork - Simple chat app using tcp network in unity.