Bewildered-Core VS Serially

Compare Bewildered-Core vs Serially and see what are their differences.

Bewildered-Core

Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity (by MechWarrior99)

Serially

Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields. (by CareBoo)
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Bewildered-Core Serially
1 1
52 35
- -
0.0 3.4
almost 2 years ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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Bewildered-Core

Posts with mentions or reviews of Bewildered-Core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.
  • Is Odin still worth it?
    9 projects | /r/Unity3D | 16 Sep 2021
    Bewildered Core - Full discloser this one is mine. It has styling that imo feels native to Unity, supports lists as keys and values, and plays nice with custom editors, as clean and commented code. I have an update in the next day or so that will add extension methods for working with the serialized dictionaries with SerializedProperties. Again this one is mine, so I am definitely biased, but the others really do have issues with their implementations.

Serially

Posts with mentions or reviews of Serially. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

What are some alternatives?

When comparing Bewildered-Core and Serially you can also consider the following projects:

NaughtyAttributes - Attribute Extensions for Unity

NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.