BedrockFramework VS Network

Compare BedrockFramework vs Network and see what are their differences.

BedrockFramework

High performance, low level networking APIs for building custom servers and clients. (by davidfowl)

Network

Customizable library to add networking to almost any kind of project. (by KaiNet-X)
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BedrockFramework Network
6 3
1,025 4
- -
0.0 8.2
3 months ago 10 days ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BedrockFramework

Posts with mentions or reviews of BedrockFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.

Network

Posts with mentions or reviews of Network. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-13.
  • Optimization/suggestions for networking library
    3 projects | /r/csharp | 13 Jul 2022
    I'm working on a highly customizable/extensible networking library named KaiNet.Net as the successor to KaiNet.SimpleNetwork, and I don't want to compromise much on performance and the default implementations. I'm mainly concerned about performance inside of GeneralClient.cs, UdpChannel.cs, and MessageParser.cs (I'm planning to abstract MessageParser to an interface). Besides performance, I'm wondering if my client classes are structured in a good way, if I should keep them generic (constrained to IChannel), or if that part should be rewritten. Want to make all major changes before i update the docs, so for now they are behind my code in github.
  • Asymetric encryption that isnt only C#
    2 projects | /r/csharp | 13 May 2022
    I don't see why it wouldn't work, the RSA algorithm should work the same way independent of the language. Symmetric encryption is faster than asymmetric, so you could also look into doing a sort of "handshake" where you exchange an AES key using RSA to keep it hidden. I do this in my network library https://github.com/KaiNet-X/Network, or you can look at how HTTPS and SSL works and take inspiration for a more proven way of exchanging data.
  • What license should I use?
    1 project | /r/github | 5 May 2022
    Here's the repository https://github.com/KaiNet-X/Network

What are some alternatives?

When comparing BedrockFramework and Network you can also consider the following projects:

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

XPlaneConnector - Read data and send commands to XPlane via UDP

notifo - Multi channel notification service for collaboration tools, e-commerce, news service and more.

NModbus4 - NModbus4 is a C# implementation of the Modbus protocol. This project is archived in favor of https://github.com/NModbus/NModbus

perfview - PerfView is a CPU and memory performance-analysis tool

DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework

Mirror - #1 Open Source Unity Networking Library

BenchmarkDotNet - Powerful .NET library for benchmarking

DotNetCodingPatterns - A collection of coding patterns in no particular order

vs-streamjsonrpc - The StreamJsonRpc library offers JSON-RPC 2.0 over any .NET Stream, WebSocket, or Pipe. With bonus support for request cancellation, client proxy generation, and more.

mbrc-plugin - MusicBee Remote Plugin