BPCore-Engine VS natu

Compare BPCore-Engine vs natu and see what are their differences.

BPCore-Engine

Lua game framework for Gameboy Advance (by evanbowman)

natu

Toolkit for writing Game Boy Advance games in Nim (by exelotl)
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BPCore-Engine natu
1 2
144 212
- -
2.7 6.8
6 months ago 3 months ago
C++ Nim
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BPCore-Engine

Posts with mentions or reviews of BPCore-Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-15.
  • How difficult is it to make a game for a gameboy advance
    11 projects | /r/GameboyAdvance | 15 Nov 2022
    •  libtonc - a low-level C library providing direct access to the hardware          •  Butano -  a high-level modern C++ engine      •  gbaplusplus - a low-level modern C++ library      •  gba-modern - a batteries-included modern C++ project template      •  BPCore - an engine that uses Lua scripting, similar to PICO-8      •  gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA      •  agb * - a crate for Rust users      •  libseven * - a new replacement for libtonc      •  ugba * - a C library that can also target PC      •  Natu * - a toolkit using the Nim language

natu

Posts with mentions or reviews of natu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-15.
  • How difficult is it to make a game for a gameboy advance
    11 projects | /r/GameboyAdvance | 15 Nov 2022
    •  libtonc - a low-level C library providing direct access to the hardware          •  Butano -  a high-level modern C++ engine      •  gbaplusplus - a low-level modern C++ library      •  gba-modern - a batteries-included modern C++ project template      •  BPCore - an engine that uses Lua scripting, similar to PICO-8      •  gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA      •  agb * - a crate for Rust users      •  libseven * - a new replacement for libtonc      •  ugba * - a C library that can also target PC      •  Natu * - a toolkit using the Nim language
  • How to get clean simple C output?
    5 projects | /r/nim | 8 Sep 2022

What are some alternatives?

When comparing BPCore-Engine and natu you can also consider the following projects:

butano - Modern C++ high level GBA engine

awesome-gbadev - A curated list of Game Boy Advance development resources

gba-modern - An attempt to create a Game Boy Advance game using Modern C++

gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface

agb - Library for writing Game Boy Advance games in Rust

libugba - Low level library to develop GBA games that can also be built for PC.