BPCore-Engine
awesome-gbadev
BPCore-Engine | awesome-gbadev | |
---|---|---|
1 | 25 | |
144 | 933 | |
- | 5.1% | |
2.7 | 5.5 | |
6 months ago | 4 months ago | |
C++ | ||
The Unlicense | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BPCore-Engine
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
awesome-gbadev
- Game Boy Advance Development
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We launched our game today! There's a digital and physical release. Link to the free demo in the comments.
If you are GBAdev curious, join us on the GBAdev Discord.. It's a great community of nice people of all dev levels who love the GBA.
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I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
There are lots of forums online. The GBAdev Discord has a matchmaking channel to help people build teams.
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We're doing a physical release of our game.
Thank you! We've got some stuff on how we made the game in the GBAdev forum. My partner has info on the sound engine and assembler he built for the game on his site.. It's all open source. Feel free to dm me questions here or join us on the GBAdev Discord. We want to help grow the retro community so don't hesitate to reach out.
- Is there a tutorial on how to create own GBA Cartridges ?
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- Development Resources for Game Boy Advance
- Game Boy Advance development resources
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How difficult is it to make a game for a gameboy advance
An amazing resource to learn about the GBA is TONC. At the start I read it many times to wrap my head around the hardware, and I still consult it often when I forget stuff. Also here you can find (probably) all the tools worth using. Make sure to join the gbadev discord too, people there are extremely helpful!
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GBA development resources
gbadev.net has a lot of resources, and their discord server has even more
What are some alternatives?
butano - Modern C++ high level GBA engine
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface
awesome-falsehood - 😱 Falsehoods Programmers Believe in
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
agb - Library for writing Game Boy Advance games in Rust
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
libugba - Low level library to develop GBA games that can also be built for PC.
Bulletproof-Front-End-Resource-List - All the resources you will need to learn and become a professional Front-End Developer!
GBA-video - A bunch of tomfoolery with game boy advance roms.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system