Azayaka
A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature. (by 7thSamurai)
NoobBoy
A simple GameBoy emulator written in C++ (by Mika412)
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Azayaka | NoobBoy | |
---|---|---|
4 | 3 | |
29 | 272 | |
- | - | |
0.0 | 2.7 | |
over 1 year ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azayaka
Posts with mentions or reviews of Azayaka.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Sound emulation on Game Boy emulator: how to start ?
If you need some inspiration on how to go about implementing sound functionality, consider checking out my emulator on GitHub. The code is pretty clean and fairly understandable, plus it also passes blargg’s audio test ROM.
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My New Gameboy Emulator Azayaka
It constantly checks thar next instruction n' sees if it be a infinite loop. me found thar correct instructions by looking through thar source-code o' thar tests. There be two functions t' detect dis, one fer thar Blargg tests, n' one fer thar Mooneye tests. Here be thar functions t' detect thar loop. Hope that clears it up!
- Azayaka – Cycle-accurate Gameboy emulator
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My new Gameboy emulator Azayaka
It constantly checks the next instruction and sees if it is an infinite loop. I found the correct instructions by looking through the source-code of the tests. There are two functions to detect this, one for the Blargg tests, and one for the Mooneye tests. Here are the functions to detect the loop. Hope that clears it up!
NoobBoy
Posts with mentions or reviews of NoobBoy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-10.
- 328 points in 5 hours
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I finally wrote my first ever emulator (GameBoy)
https://github.com/Mika412/NoobBoy
What are some alternatives?
When comparing Azayaka and NoobBoy you can also consider the following projects:
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
gbemu - A Gameboy emulator in modern C++
sprite - A Game Boy emulator written in drizzle.
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
lsdpack - Standalone LSDj recorder+player
ZGB - Game Boy / Color engine with lots of features
tsemu - TypeScript Game Boy emulator
khednes - An NES emulator, built as a personal project
ghostliNES - Go NES emulator