Axes-Armour-Ale VS easings.net

Compare Axes-Armour-Ale vs easings.net and see what are their differences.

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Axes-Armour-Ale easings.net
19 111
38 7,663
- -
2.7 4.2
about 1 year ago 2 months ago
Pascal CSS
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Axes-Armour-Ale

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Sharing Saturday #455
    5 projects | /r/roguelikedev | 24 Feb 2023
  • Generating hallways
    1 project | /r/roguelikedev | 5 Jan 2023
    It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
  • Sharing Saturday #445
    2 projects | /r/roguelikedev | 17 Dec 2022
    I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
  • Sharing Saturday #433
    5 projects | /r/roguelikedev | 23 Sep 2022
    This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    Released an alpha version of Axes, Armour & Ale
  • A question about tiles with contextual "styles"
    1 project | /r/roguelikedev | 12 Jul 2022
    There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #421
    5 projects | /r/roguelikedev | 1 Jul 2022
    All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022

easings.net

Posts with mentions or reviews of easings.net. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-16.

What are some alternatives?

When comparing Axes-Armour-Ale and easings.net you can also consider the following projects:

mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal

humane-js - A simple, modern, browser notification system

hUGETracker - The music composition suite for the Nintendo Game Boy

cs-tween - Easing functions in C#. And coroutines for using them with Unity.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

libGDX - Desktop/Android/HTML5/iOS Java game development framework

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

Most.js - Ultra-high performance reactive programming

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

ParrelSync - (Unity3D) Test multiplayer without building