Awesome-Game-Analysis VS Game-Networking-Resources

Compare Awesome-Game-Analysis vs Game-Networking-Resources and see what are their differences.

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Awesome-Game-Analysis Game-Networking-Resources
1 10
741 4,566
4.0% -
9.0 5.1
12 days ago about 2 years ago
Python C
Creative Commons Zero v1.0 Universal -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Awesome-Game-Analysis

Posts with mentions or reviews of Awesome-Game-Analysis. We have used some of these posts to build our list of alternatives and similar projects.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing Awesome-Game-Analysis and Game-Networking-Resources you can also consider the following projects:

open_backrooms - Backrooms Game made with Unity by Backrooms community. The goal is to create a game that is based on the Backrooms Wikis.

colyseus - ⚔ Multiplayer Framework for Node.js

Awesome-Gamedev - A curated collection of resources to game development.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

PS1-BRender-Reverse - Harry Potter, Croc 2 PS1 (and more..) reverse engineering (documentation and scripts)

sora-unity-sdk - WebRTC SFU Sora Unity SDK

coppercube-visual-scripting - Visual Scripting System For CopperCube

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

alpha - alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

anything_about_game - A wonderful list of Game Development resources.

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